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November 20th, 2010, 08:56 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Give me like 8h more, it will be few h till I get to my computer with dominions.
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November 20th, 2010, 10:23 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Hey Ermor, rather than massing at my border, try attacking someone who either (1) could actually win the game. If you do attack me, well, lets just say your lack of research is showing. It'll be painful, and I doubt 500 troops will last very long.
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November 20th, 2010, 01:46 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Zeldor, I just got back to the computer. Looks like you managed to get in your turn, though?
Btw, you completely fooled me at your cap. I was expecting a strong defense and now I'm kicking myself for just sending in a scout to take a look. 
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November 20th, 2010, 02:06 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Well, I was dead long time ago, dunno why you were thinking otherwise
BTW, maybe we should call the game and call TNN winner? It looks like he is the only one interested in winning it actually...
And yeah, I somehow managed to dl, play and submit turn within 2 minutes. Even missed the fact that Ulm is storming my other fort and he lost to 4 unscripted Mystics :P
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November 20th, 2010, 02:22 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Zeldor
Well, I was dead long time ago, dunno why you were thinking otherwise 
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Well, you've done a lot of damage with limited resources so I was expecting the worst.
Quote:
Originally Posted by Zeldor
BTW, maybe we should call the game and call TNN winner? It looks like he is the only one interested in winning it actually...
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But then I'll miss out on the dogpile that I know is coming...
Quote:
Originally Posted by Zeldor
And yeah, I somehow managed to dl, play and submit turn within 2 minutes. Even missed the fact that Ulm is storming my other fort and he lost to 4 unscripted Mystics :P
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Sorry about the rush - the hosting was at a bad time for me to be able to check that turns were in.
Everyone, please note we've made our final change in hosting interval, to 72 hours.
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November 20th, 2010, 02:45 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Well, damages were mostly because of mistakes made by my enemies
And I somehow doubt in that dogpiling vs you. It should have already happened. And if it's as effective as against me then well... it will be boring :P You have way way more resources.
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November 25th, 2010, 08:28 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
It is Thanksgiving week in the US, and many of us may not be near a computer. Adding 12h to the current turn just in case, and don't be surprised if other extensions occur.
(Also applies to battleground as well Valerius, over which I have no administrative powers).
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November 27th, 2010, 12:07 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
No turn from C'tis yet, so I'm adding more time to the clock.
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December 2nd, 2010, 10:07 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I need some more time and we've got two other turns missing so I'm adding 12 hours to the clock.
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December 3rd, 2010, 11:58 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Arco's turn is still out, and zeldor isn't saying anything on irc, so i'm adding 12h, but probably getting my turn in not too long from now.
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