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December 6th, 2010, 07:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I'd like to dedicate my game to 3 unscripted Mystics that won 3rd storm attempt by Ulm already 
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December 6th, 2010, 11:44 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
V,
Could you put 24 on the clock? I'm away.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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December 7th, 2010, 04:23 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by sansanjuan
Could you put 24 on the clock? I'm away.
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Yes, of course. Hosting postponed 24 hours.
Quote:
Originally Posted by Zeldor
I'd like to dedicate my game to 3 unscripted Mystics that won 3rd storm attempt by Ulm already 
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Looks like they're trying to get into the HoF.
Btw, I just noticed Agartha went AI. Thanks for playing ghoul31. That was quite a display of persistence. Every time I thought you were finished you summoned another batch of elementals and went charging off in a new direction.
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December 9th, 2010, 04:32 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
That's it for Arco. Thanks for playing, Zeldor. You inflicted a lot of damage with limited resources (I'm just realizing now how poor your provinces were in gold/gem income).
Sorry about the dogpile. Well, kind of sorry. As you know, I didn't really want to face you 1 vs 1 and I was quite paranoid you'd actually make a comeback despite the odds being against you. 
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December 10th, 2010, 03:19 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Oh, I forgot to submit my turn with smth scripted. It wouldn't change much, but well...
And yeah, I should have been dead 20 turns ago, when I got stuck in 1:2 war against opponents that had 3-5x more resources each. My provs were properly site searched, so you see my luck for sites 
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December 17th, 2010, 09:09 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Still three turns missing (including my own) so I've postponed hosting by 12 hours.
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December 21st, 2010, 04:46 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Once again, three turns missing (including my own) so hosting postponed by 12 hours.
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December 21st, 2010, 01:03 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
for reasons of schedule, it'll be much more convenient for me if its delayed another 12h, and so it is done.
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December 21st, 2010, 06:14 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Well, that was unfortunate. Despite the fact that the server said it accepted Squirrelloid's delay it doesn't appear that was actually the case. I just missed the previous hosting time by a few minutes and of course Squirrelloid wasn't going to send his turn until later so we both staled.
I haven't looked at my turn in case we do rollback. But if Squirrelloid is ok with the stale then let's just keep playing as I prefer to avoid rollbacks if possible.
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December 21st, 2010, 07:11 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
its fine, i'm sure nothing is broken =P
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