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  #1  
Old November 12th, 2022, 11:17 PM

Karagin Karagin is offline
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Default Re: Helo News game related.

Helos are not resilient; I have seen the routed from ground fire, MANPADs, AA, and SAMs far more than I have seen them do anything practical.

The AI loves to shoot at them the second it gets LOS to them and won't stop until you, as the player, break that LOS.

I would say that someone is trying to use their helos as tanks, not as what they are flying targets that draw attention the second they get above the treetops.
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  #2  
Old November 13th, 2022, 04:38 AM
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Default Re: Helo News game related.

I dont know, in my experience high end Russian helos are so resilient that AI uses them almost like Tiger tanks in 1943 and gets away with it. Most of the time, I hit them only when stationary and use an ATGM. On one hand, it enables the AI not to lose 500 points in an instant. On the other hand, it enables unrealistic tactics like the one mentioned before (plus, there are also PBEM games...)

Regarding helos, it would be interesting if the flying artillery tactic could be implemented as in this war (helos unleashing rockets in an upwards arc as an ad hoc artillery). Perhaps it would be a good idea if rocket armed helos could have bombardment ability.
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Old November 13th, 2022, 11:50 AM
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Default Re: Helo News game related.

Gee, ......." a difference of opinion"

That usually means we have it nailed when nobody is happy for opposing reasons
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Old November 13th, 2022, 06:23 PM
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Default Re: Helo News game related.

I did a LOT of experiments with helos once upon a time.

If they have no armor they're vulnerable to any and everything.
With 1 they're pretty resistant to rifle fire.
At 2 they can handle HMG type AA fairly well.
With 3 or more they're VERY hard to hurt with MPADs and light AA (20ish mm).

The Hind use to have 4 armor (and the Apache 3, now the Hind has 2 and the Apache 4) making them quite literally a flying tank. No clue when the armor on the Hind was reduced but I'd suggest the Hind and Apache have no more then 3.
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Old November 13th, 2022, 08:15 PM
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Default Re: Helo News game related.

Quote:
Originally Posted by Suhiir View Post
now the Hind has 2 and the Apache 4) making them quite literally a flying tank.
REALLY ?

Please do tell me the unit number of this mythical beast

EVERY Apache in V16 has 3 except the ones Egypt uses and they have 2.......... NONE have 4



This is not the first time someone whos been on this forum for a while has suggested or proven they are not using the current OOBs.

Its really getting annoying

Last release was V16 if anyone is playing the game with anything but V16 you need to DL the update and recheck your facts before posting here


Ok??
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Last edited by DRG; November 13th, 2022 at 08:29 PM..
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  #6  
Old November 14th, 2022, 02:26 AM
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Default Re: Helo News game related.

In my US Army OOB unit# 936 AH-64D Apache shows HF=12 HS=4 ... i.e. 4 armor.

Did V16 come out while I was in the hospital? I may have missed it.

It also means I've been updating the wrong version of the USMC OOB!
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Old November 14th, 2022, 06:37 AM
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Exclamation Re: Helo News game related.

Quote:
Originally Posted by Suhiir View Post
In my US Army OOB unit# 936 AH-64D Apache shows HF=12 HS=4 ... i.e. 4 armor.

Did V16 come out while I was in the hospital? I may have missed it.

It also means I've been updating the wrong version of the USMC OOB!

Yes it does. I thought that was understood in our PM conversation when I told you the only change to the USMC since last release was the arty photo. I assumed you remembered we have been releasing every spring for years

BECAUSE.... In the email I sent you Oct 24 I said....

Quote:
SO IF you have the last update installed to MBT ( v16 ) you don't need my OOB to start work
IDK how I could be any clearer...

This is for everyone else.

IF YOU HAVE NOT CHECKED FOR GAME UPDATES THIS YEAR ( or cannot remember the last time you did)....... DO SO NOW

The current version shows at the bottom of the start up screen...... it should be V16
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Last edited by DRG; November 14th, 2022 at 06:48 AM..
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  #8  
Old November 14th, 2022, 10:54 PM

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Default Re: Helo News game related.

Even with armor, the helos are not flying tanks. Once they are in the sights of AA, anything, they don't last long and usually are chased off the damn map.

What settings do you have things at for toughness and all that? That might be why your stuff is not reacting like others. I have more issues with the AI-run fighters shrugging off hits and somehow knowing where to strike my armor or flanking units with damn near perfect ability to get kills than any era helos making through the game if they go above NAP.

A couple of weeks ago, I had a Cobra shot down by VC rifle fire because I moved too close to them, and well, the AI took advantage of my mistake, no flying tank there.

Could it also come down to how you are using them? Tactical use might be why yours seem to be flying tanks and others are not.
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  #9  
Old November 15th, 2022, 01:30 PM
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Default Re: Helo News game related.

I doubt tactical finesse is the reason here, since the AI's way of operating helos is to fly them in a straight line and ATGM any vehicle that is spotted. I do use NOE, but this is how helos are supposed to be used anyway.
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  #10  
Old November 25th, 2022, 05:31 PM
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Default Re: Helo News game related.

Just d'like to add some issue related to helicopter tactics on front-line now which is discussed here

Quote:
russian pilots try to increase the firing range by performing the attack on the climb, when the aircraft’s nose is raised up
they are inside this article even two videos examples of Ka-52 and Mi-28 recorded during fights

https://en.defence-ua.com/weapon_and...flee-4878.html
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