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  #1  
Old April 25th, 2011, 07:12 AM
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Hoplosternum Hoplosternum is offline
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Default Re: Scourge of Nations

Not me Abyssia is fairly close to taking my Capital but I can make it costly for him. And Abyssia won't be strong enough to stop Agartha - who is only 2 from his capital anyway - as are you Mictlan! But neither of you have put Abyssia under any pressure to save me

I really like the victory conditions of this game. And had Vanheim not managed to retake his capital I think Mictlan may well have won even if his capital was eventually taken by Agartha. Abyssia's capital was very close to Mictlan. So even with Agartha overrunning Mictlan's Empire he had a chance of seizing it and winning as I don't think there would have been enough capitals left, especially if Abyssia took mine. But with Vanheim taking back his capital that will make an extra capital available (and reduce Mictlan by one).

If no one can stop Agartha though I am all for stopping now. While I have enjoyed the game, my game was over dozens of turns ago. And my last turns are likely to take a long time. I have many mages and communions/sabbaths to script for my capital defense. It ceased being fun a long time ago - I am only playing because I don't want to quit and scew the game. But my attacker can't win the game either and neither Agartha or Mictlan have chosen to try and seize my (or Abyssia's) Capitals so it all seems like a pointless waste of time if we are all just waiting for an inevitable Agartha win.

Due to the victory conditions a big crusade vs Agartha won't work (and that's good - too many games feature a mass gank of the leader by a bunch of cautious turtlers and this game has shown that needn't be the way).

So I say congratulations to Agartha. And lets call this one a win for Corinthian
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  #2  
Old April 25th, 2011, 09:13 AM
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Corinthian Corinthian is offline
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Default Re: Scourge of Nations

I have been scouting Abysia quite a bit and his power is quite formidable. They have massive flying demon armies and bloodhunters in almost every province. But yea, because of the game rules punishing turtling, it is highly improbable that he will be able to win. The only way for him to win would be to somehow transport armies to the other side of the map to take Caelum/Midgards capitols.

In fact I think he realize this himself. You notice that he is not trying to siege your capitol? He is just building forts. Why is that? Its because of Mictlan. If Mictlan takes either Midgard or Caelum, and Abyssia takes Utgård then Mictlan has won. There would not be enough victory points left for anyone to get more of them than Mictlan.

As for mictlan, I thought his tactics strange for a while. Why did he not pursue blood more throughly? But then I realized his plan was to take Midgard/Caelum before anyone could think to stop him and that he was sacrificing future power to win in the present. This plan failed, but only barely. Caelum sure got a nice show. And what ever is up with Mictlan stealing my shoes. Who'd steal a dead mans favorite shoes anyway.

We could ignore the victory conditions and I could have a showdown with Aby. I have certainly been planning and building for such a war. But the Late Game is the least fun part of dominions imho. And it is doubly boring if you dont have any chance of winning. I would understand if no one else wanted to sit around and watch from the sidelines.

Weather this game is over is up to you guys.
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  #3  
Old April 25th, 2011, 06:01 PM

Galou Galou is offline
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Default Re: Scourge of Nations

Unless Abyssia concede the game, there are no in-game reasons to stop it (at least this turn: Agartha and Aby coud get the VP for Caelum, Midgard, Utgard and Mictlan's capitols).

...even if I would like to launch a new game.
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Old April 26th, 2011, 01:55 PM
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Default Re: Scourge of Nations

Arg, I (Abysia) regularly checked the thread on Cyber boards - which is plain dead - but not this one.

Quote:
Originally Posted by Corinthian View Post
In fact I think he realize this himself. You notice that he is not trying to siege your capitol? He is just building forts. Why is that?
Skrattis killed a lot of my devils in the first battles, an as there are certainly a lot of them in Jotun's capitol, I thought domkill would spare a lot of my troops and be not so much longer. I guess something went wrong.

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Originally Posted by Galou View Post
Unless Abyssia concede the game, there are no in-game reasons to stop it (at least this turn: Agartha and Aby coud get the VP for Caelum, Midgard, Utgard and Mictlan's capitols).

...even if I would like to launch a new game.
Oops, one more miscalculation, didn't think there was still Caelum's capitol to take (sorry Galou).

There's no way I can prevent Agartha from taking Caelum or Mictlan in the next few turns... after that, I can still fight to get Agartha's Capitol and have a triple even. Honestly, I don't think I stand a chance, especially after Agartha's latest global. But if everyone is OK to keep playing, I'm ready for more turns.
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  #5  
Old April 26th, 2011, 03:11 PM
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Default Re: Scourge of Nations

Sorry for the double post, can't find the edit button.

So edit the latest post : yes, of course, I concede the point, so there's no point for continuing this game - except some more battles.
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  #6  
Old April 26th, 2011, 05:03 PM

Danakh Danakh is offline
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Default Re: Scourge of Nations

So it is over, congratulation to Corinthian !
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  #7  
Old April 26th, 2011, 05:37 PM

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Default Re: Scourge of Nations

I agree, congratulations!
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  #8  
Old April 27th, 2011, 05:07 AM

Danakh Danakh is offline
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Default Re: Scourge of Nations

In fact my first war against bogarus wasn' very succesfull; launched too early, it cost me most of my magic research for 10-15 turns.
I have turtled then a few and jump on Pangaea when i have the opportunity for my second victory point

Then a long war against Mitgard started ... I though that taking every fort and province and the way would only give the capitol to Agartha so i just take Arco's city and them send my forces directly on Mitgard to take it.
A send a second force on Caelum to clear the way with the idea of teleporting my main defending army on it ... but learned the hard way that oracle can teleport but not cast astral travel
Migard was taken at high cost, reinforcement was not available due to the very long distance so I could not keep it (Agartha succesfully prevent me from taking surrounding fort) and I wasn't succesfull in Caelum

I almost not doing blood as I was thinking it would take me too much time and gold to rush with my nice triple blessed army
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Old April 27th, 2011, 06:06 PM
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Default Re: Scourge of Nations

Thank you all for a most entertaining game. I really liked the rules. Especially the random nations/hard research combo. Both forced me to consider new tactics I would not otherwise have considered.

I personally think that Mictlan is the strongest nation in the Late Age and I was half certain that they would win the game when they attacked both Midgård and Pan at he same time. The reason I believe this is because the one other time that I have won a major Dominions game I was playing Mictlan. And once I had my blood economy up running I was mostly untouchable. The fact that Danakh chose to sideline blood for a rush was the thing that did him in. It would have worked against Midgård, but the fact is that my best Tartarian champions and my Grue, all could fight an arbitrary number of jaguar warriors and win. If Mictlan would have had access to spells like "Life for a Life" or "Claws of Coctytus", things would have been much harder for me.

The hardest war for me was probably the one against Caelum. In fact, this war was almost the opposite of the one against Mictlan. Against Mictlan I fought a bigger empire by using troops and methods he was weak against. Against Caelum I fought a smaller nation who used troops and tactics that *I* was weak against. Agartha simply aren't built to fight against Caelum and the only reason I won, was that when the war started, I had twice the amount of provinces and forts that he had. In fact, if Caelum had only attacked me about 3 turns earlier, before I had time to fully neutralize and digest Man, Caelum would probably have won.

And Galou. I apologize. I could not find a way to lose gracefully as we agreed I would.
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  #10  
Old April 28th, 2011, 04:56 AM

Galou Galou is offline
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Default Re: Scourge of Nations

Quote:
And Galou. I apologize. I could not find a way to lose gracefully as we agreed I would.
You could try in the new game I just setting up.
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