.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old December 14th, 2010, 02:36 AM

nicklemarr nicklemarr is offline
Private
 
Join Date: Dec 2010
Posts: 23
Thanks: 1
Thanked 0 Times in 0 Posts
nicklemarr is on a distinguished road
Lightbulb Re: Weird Worlds 2?

I think that, if there is a sequel, the scale should be brought up just a tad.

Let me explain.

I would, if it were up to me, keep the same 2D engine for traveling and interacting with worlds, but if there is an event (eg. ripcord) or at a space station, it should go to a early 90's point and click scene kind of like a Space Quest 6 type of thing; not in quality, but in feel.

Static backdrop, and sprites moving around. That way it's simple enough for no 3D modeling, but still enough to make you feel like whatever happening is important and such.

Imagine a cut-scene like that after leaving some planet to see Ezmeralda in the cargo hold or something. Maybe it's not just a scene, maybe you play as the "Lookout Frogs" in like a puzzle/minigame trying to catch her. All of this in the middle of your WW adventure.

The cut-scene would add a lot more depth and since it would be randomized on triggers, you could have lets say 200 of them, and only show 10 of them in one given game, keeping the short feel of the game.

Of course I am just playing to my own interests lol.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.