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July 18th, 2016, 12:05 AM
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Re: Jets & Planes but no UAV's here.
I've been saying this for sometime now in this thread and elsewhere. THANK YOU for for giving these precision weapons another look. I well remember watching a B-1 flying low and level dropping bombs on a trench line on the evening news no one walked away from it. After that happened a few times, the mere act of dropping leaflets on or near trenched or other defensive positions saying surrender or you'll be bombed was enough to convince them to do just that. The video on the news reminded me of the Italian mass surrenders in Africa during WWII.
We cannot deny technologies continuing advancement. However once we get to "kill capable" laser weapons I think I'll just take a long holiday and play with what I have prior to that time.  I know when the time comes down the road I'll be submitting aircraft with SNIPER, LITENING etc. targeting pods. We are making progress and NLOS has lead the way from the last patch.
We're getting there as Andy and Don are still managing to squeeze out and manipulate the software to give us the best game platform possible.
Regards,
Pat

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"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
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July 18th, 2016, 01:32 AM
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Lieutenant General
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Re: Jets & Planes but no UAV's here.
Couldn't get this on my last in time. Some might find this interesting...
http://hdvideo18.com/video/one-bomb-...eo/CY9gojFu-_U
http://www.military.com/video/aircra.../2081600103001
In the first video open up the info section for the weapons data.
Nice straight and narrow. Makes me wonder if the bomb drop zone in the game is too long and should be shorter with a more "with a focused punch" if you will.
I had at one time early in this thread videos showing incoming test and actual bombing runs on targets using targeting pods. Those targets were locked on at distances out to 50Km+. That was 1st at best 2nd Gen pods. Those pods are now into their 5th or 6th Gen depending on manufacturer. Accuracy is no longer really an issue for the major players. Russia was slower than most and only really got into the "game" in the last few years.
Those post are in here, some saw them I believe and commented on them however, seems funny that those videos became "dead links" in less then a few weeks. I'm thinking they were not meant to be posted by I believe Lockheed Martin at the time. Maybe they might work now as the systems are more advanced.
Regards,
Pat

__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
Last edited by FASTBOAT TOUGH; July 18th, 2016 at 01:47 AM..
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July 18th, 2016, 02:38 AM
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Lieutenant General
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Re: Jets & Planes but no UAV's here.
I'm slow on the edits tonight-sorry!
The post on referred to concerning the Targeting Pods in located on
Page 6 Post 56 12/11/2011 on my computer. Those videos are indeed still dead (404 error code.) however the posts that follow indicate some watched those videos with comment. Also my above distances were incorrect and should read 25NM and 35NM for those targeting videos.
And now I see what they did, found new videos and some I recognize from that above mentioned Post, they've covered some of the data. However there's a very quick video of a boat in the water taken from 40NM out in the upper right corner.
http://www.lockheedmartin.com/us/products/Sniper.html
Some more from the original videos the air base scene was from the distance noted in my 11 Dec. 2011 post.
https://www.youtube.com/watch?v=Yi9d8bstWsE
Another video...
http://www.al.com/news/index.ssf/201..._wipe_out.html
Data points...
http://www.af.mil/AboutUs/FactSheets...niper-pod.aspx
http://www.defenseindustrydaily.com/...the-mark-0562/
http://www.lmnetcents.com/us/product...-delivery.html
http://www.lmnetcents.com/us/products/Sniper.html
Well have a great day I need some sleep!
Regards,
Pat

__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
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July 18th, 2016, 04:51 PM
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Lieutenant General
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Re: Jets & Planes but no UAV's here.
I gave the wrong "scene" from the video I referred to in my last concerning the boat shot. I have "captured" the right "scene" below of possibly a small fence line protected production or storage facility. For scale note the white truck in the upper right center portion of the facility or vehicles just outside of it along the bottom length of it. The location of the distance mark in the snapshot is still in the upper right @ 40nm.
If your a " true baseball fan" in a couple of days you'll know where I'll be for the next week. Take Care!
Regards,
Pat

__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
Last edited by FASTBOAT TOUGH; July 18th, 2016 at 04:58 PM..
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July 17th, 2016, 09:03 PM
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Re: Jets & Planes but no UAV's here.
Quote:
I get it our game is a game not a simulation. However, I would expect modern era aircraft with smart munitions to hit a designated target far in excess of 50%.
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I agree they sometimes get distracted by a less valuable target on the approach line especially if it shoots at them so you need to think about the approach.
Problem with air is same as artillery though in that it comes in a few turns later so you need to predict where the target unit will be & hope for the best. Unlike artillery it will normally hit something but it may not be the target you were hoping for.
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July 18th, 2016, 09:08 PM
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Re: Jets & Planes but no UAV's here.
I can only speak reliably from my own experience (of course).
While "smart" weapons do tend to hit/kill their target more often in reality then they do in WinSPMBT I've also VERY frequently seen the same already dead tank with multiple hits. From 10,000 ft a tank is a tank on a TV monitor, a thermal hot spot is a thermal hot spot, there's no way to determine if its functional vice one already killed by someone else. This tends to explain some of the inflated "kill" reports made by pilots. In game this sort of thing cannot be directly simulated, but the reduced chance to hit/kill we have in WinSPMBT can be viewed as representing this.
It's also well known that dumb bombs are relatively ineffective vs armored targets unless they're delivered via dive bombing type attacks (ask anyone from a WW II Panzer Division that was attacked by the USAF ... tanks were rarely destroyed, the support vehicles however were decimated), and that sort of thing also isn't represented in the game (well ... sort of ... some aircraft are given a higher "Fire Control" rating). WinSPMBT represents aircraft as they are generally used by most of the worlds nations ... a single 10,000 foot pass where the pilot has perhaps a couple seconds to locate a tiny, to them, target; and a tank is a tank from that altitude, enemy or friendly. My personal "problem" is, being a Jarhead, I'm use to aircraft flown by semi-suicidal USMC/USN pilots at tree top heights directed by skilled aerial observers. Something WinSPMBT cannot represent.
While the incidence of friendly fire when targeting close to your own forces is much higher then I'd expect in reality this is probably due to the visibility code (this is my OPINION since I have no clue exactly what the game code looks like). An aircraft can see the units on it's own side, it may, or may not, see the enemy. So if it sees 20 friendly units in it's target area and 5 enemy it's going to hit a friendly one 80% of the time. Without a massive code rewrite there is probably nothing that can be done about this.
Don and Andy have, and continue to, work wonders with the game. But some things are pretty much beyond their control and others are subjective.
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July 18th, 2016, 11:43 PM
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Re: Jets & Planes but no UAV's here.
In our game, the playability of fixed and rotate aircraft could use some tweaking. I offer the following observations while developing my latest scenario:
I designated a 82mm mortar to a Harrier, selected a 250 lb SDB for the mission. A turn later the Harrier targeted a fortified House 700m away from the designated target.
That should not happen. The Harrier should have fired on the mortar not the fortified house.
I had a Warthog approach over a Taliban squad, it expended it's stores on the squad and did not attack it's assigned target, a 82mm mortar. I would have the Warthog use cannon or guns on the Taliban squad (target of opportunity), but it should have attacked it's designated target too, completing it's mission with remaining rockets and bombs.
I switched from COIN to fighter bomber with similar results. I increased visibility from 22 to 70, similar result on the first sortie. On the second sortie the Harrier and Warthog knocked out their targets.
I would expect the Harrier or Warthog with vision settings at 40 to successfully fire on the designated target regardless of visibility at 22 or 70.
These observations I offer to assist in the understanding of what the game is doing and how player expectations may differ.
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July 18th, 2016, 11:46 PM
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Shrapnel Fanatic
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Re: Jets & Planes but no UAV's here.
if a "better" target is seen , the aircraft WILL attack it. Some of that issue CAN be modified with the direction of the attack
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July 19th, 2016, 02:11 AM
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Re: Jets & Planes but no UAV's here.
This has been the whole point of this exercise with me for many, many years now. Don and I have had many discussions over the "vision" question across all platforms in this game. He has convinced awhile back of the importance of maintaining if you will an "upper limit" within the game for vision currently capped at 60 hexes for air units and 50 for the more advanced armor in the game. We don't have in my opinion a playable map where in " real life" air/armor units couldn't see all the way across it and in the case of air units a large wide area of it as well.
It took me awhile out here (Ask Don.) to realize there has to definitely be a balance between those above mentioned factors. It is important to maintain these distinctions for this game to keep it viable for the player. We don't need everyone seeing everyone else on the map, which I can assure you we and others can do at both the tactical and strategic level in real time.
That being said, this is why certain units have that "watered down" advantage to encourage the player to think about those nasty things potentially being out there and to get you thinking tactically and not like the general that ordered "The Charge of the Light Brigade" it ended bad for them, it'll end bad for your units as well.
It seems at times, and I could be sadly mistaken, this is a game about maneuver as much as it's about combat. Sometimes that seems to get lost out here. Case in point any air that spots your "hidden" units or your SPA/SPAA etc. units, I would hope that'll cause you to move them if you can if ever I play against a human and you don't move, your units will pay the price. I also can promise you the AI WILL NOT hesitate to do the same as well.
What I see is the dialing back of vision ( TI/GSR) for certain countries receiving advanced equipment from other countries. By example, the USA AH-64E after some discussion with Don, I submitted it with a 60 TI/GSR very fair given the first 2 paras above. However Taiwan has them now as well and operational, the UK, South Korea and India are getting them as well. But would we give those countries the full package from at least the FCS standpoint of which TI/GSR is a direct component of that said FCS? In short the answer is no. The below ref. will show a real life case of that situation.
What I'm going to recommend is in the above case either a generous 55 or probably a more realistic 50. I believe in the USA OOB the AH-64D LONGBOW current vision is at 50, with that ref. that number would be supported game wise.
http://www.janes.com/article/59908/a...rs-for-apaches
Parity should never be a part of this game, there will always be "the haves" and "have nots" that being said I seem to remember the "have nots" did a pretty good job against two major "haves" in a place called Vietnam.
I need to get to bed, just something nice about knowing you have only one work day in the week and three when you come back. Life is good sometimes that way.
Remember don't go over that hill and through the trees too fast something bad might be on the other side!!
Regards,
Pat

__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
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July 19th, 2016, 01:26 AM
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General
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Re: Jets & Planes but no UAV's here.
Aircraft coding certainly produces varied results, if you want specific target selection use a helo.
SEAD aircraft with other weapons left can be very loath to use anything but there cannon, I fly them round as scouts generally.
Sometimes & I have no idea how to make this happen a plane will attack multiple targets in one run which can cause a smile or two
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John
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