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  #1  
Old February 14th, 2011, 04:16 PM

Doo Doo is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Tien Chi is in 108 and surrounds but not on 101 (a port to cross to the southern lands).
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  #2  
Old February 14th, 2011, 08:19 PM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

No worries on Dagan, Doo. You outbid me fair and square. I was just looking for more research, but there are better long term solutions (more forts!). I actually have lots of access to astral with the monkeys, so you can probably put Dagan to better use than I could. For some reason I thought he had some air. I think I was confusing him with Obscuro.

You found some indie mages! Nice! Maybe I shouldn't tell you this, since you're trying to crack into astral, but I have crystal sorceresses right outside my capital. Only just conquered that province, and discovered I can recruit them. They're a1s1.

Interesting intel on TC surrounding 101. Hopefully Niefel keeps possession of 77 for the time being, so we don't have to worry about TC crossing over to the southern continent and helping Niefel against C'Tis.

Endo, I've never given any of my guys skull talismans, but it looks like you get a single skeleton to start, and the ability to cast animate skeleton for a single additional skeleton per cast. That spell takes 30 fatigue, so on a non-deathmage commander who has no re-invig, you'll probably get 4 castings before he stops, so that's 5 skellies per commander w/ a skull talisman. Doesn't sound overwhelming. I guess if you have a large death gem income having 10 indie commanders with these (for 30 death gems, if you're using hammers) for 50 extra skeletons per fight could make a difference in some fights. I would think you'd still want some death mages along to cast the better skelliespam spells to fill out the ranks, but maybe the talismans mean you can leave one or two of the mages you would've brought at home so they can continue researching..? I've never played C'tis or tried the skelliespam thing, so this is all just me thinking out loud about something I have no experience in.

Atlantis attacked Niefelheim in prov 60. Niefel is laying siege to an indie fort there, and I guess Atlantis wants it too. Atlantis sent a pitifully small force though (4 coral guards & 3 deep one spearmen, backed up by 6 indie archers), given the Niefelheim force (a baker's dozen of living pillars, a gygja, and a niefel jarl). The living pillars are sz3 sacred amphibious units, decent armor and shields, and they seem to do well with Niefel's bless (a4f4d9e9n4), but then who wouldn't? Niefelheim won that fight easily.

In any case, it looks like those 2 have started irritating each other.

Which is good, IMO, because Niefelheim is actually pretty big. He still hasn't linked his 2 starting forts, but regardless, looks like his total province count is in the 15-16 area. And between his native jotun skinshifters and these sacred amphibious troops, he's got some buff guys stomping around.

Abysia's southern fort continues to wallow - no expansion. I have a scout pushing north to investigate how well he's expanding up by his northern fort.

On the monkey home front, my 1st fort is up, 2nd & 3rd building. My research is starting to suck less thanks to my pretender who is now awake and the new fort(s). I'm mobilizing for war with Niefelheim.
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  #3  
Old February 14th, 2011, 08:20 PM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

I'm finally going after those trolls. Wish me luck. Only 20 soldiers going in, bu more than half are Fomorian Giants, and the rest are unmarked. Prophet to bless, Giant King and Nemedian Sorceress to cast Aim and lightning bolt spam. Hope it works.
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  #4  
Old February 15th, 2011, 03:20 AM

Doo Doo is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Done my turn, new turn up. Good luck with the trolls

I have Dagan, then remembered my pretender has 4S magic, still he has better stuff to do than spam Pendants of Luck.

I tried attacking two Sauromancers (with indie chaff) and they Skelli-spammed my army. I'm trying again but with merc archers (in White). With no chaff guard they should go down.
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  #5  
Old February 15th, 2011, 04:59 AM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

The Trolls kicked my ***!
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  #6  
Old February 15th, 2011, 06:10 AM

Doo Doo is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Game summary for Tir na n'Og from turn 1 to turn 16:


It begins...



I'm not going to devote much time on reporting these early turns, here is a brief summary. Basic strategy is to recruit lots of these..



led by these..



For research I'm looking to recruit these when I can afford it..



but when low on gold I'll recruit these instead..



Expansion occurs, I avoid the tough looking indies, still run into some tougher indie leaders that cause some surprise..



To combat these tougher indies I recruit elite mercenaries to support my armies..



What?!?!

At least I only spent 45 gold on this... guy? Lets say goodbye..



Ha Tien Chi, he's missing seven of his fellow freaks!

Site searching we find many goodies including this..



Should I rush the Queens of Stone Age? No, Tir na n'Og doesn't have enough Earth access to rock out.

Turn 12 arrives and the hero of our game is found..



My first indie stealth commander, oh thank the gods! No wait, thank this guy..



His back-story: Chris was a wizard who longed to be a sheep. Being a wizard is fraught with danger, you get sent into battles to be mere communion slaves. I have yet to see a single sheep in battle in the Dominions universe. Thus the desire to be a sheep. Unfortunately Chris was not of Mictalan, but he was no turkey when it came to the magical arts and was able to transform himself into a lich. His next transformation will be to a lich sheep, and then to his dream of being a sheep.

Also on turn 12 we win a bidding war..



and have..



Astral access. I forgot Chris has Astral, but who cares when on his first turn of searching Dagan finds..



Totally worth it!

Such heroes attract heroes..



10% forge bonus and fire access



We got stomped by two Sauromancers spamming the undead, these ladies are hired to help out..



Which brings us around to turn 16. Graphs are off so no sneak peaks as to where I am compared with others, instead here is my gem income..



research..



and map..

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  #7  
Old February 15th, 2011, 06:03 PM

Mauxe Mauxe is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Darn... I think my peaceful life might now be shattered...
I took a province the same turn that Abysia did and ended up spanking them.
Don't think the AI is going to take kindly to that.
Will the AI accept gems or something as a gesture of peace?
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  #8  
Old February 15th, 2011, 06:38 PM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Sorry to hear about the unsuccessful sally against the trolls, Thanatus. I think you said early on that there's about 50 of them, is that count accurate? What's the breakdown (How many Moosen? War trolls? Trolls?)?

Quote:
Originally Posted by Mauxe View Post
Darn... I think my peaceful life might now be shattered...
I took a province the same turn that Abysia did and ended up spanking them.
Don't think the AI is going to take kindly to that.
Will the AI accept gems or something as a gesture of peace?
No idea. Once things spark off, it may be impossible to dissuade the AI from waging war. If you send him gems, he may well use those gems against you.

In any case, if you're capable of spanking his troops, why not continue doing so?

FYI, he isn't doing anything currently with his southern fort. Doesn't appear to have been very successful in linking the two - the southern fort that he started with has to date done no expansion whatsoever. So you're basically just dealing with the northern instance of Abysia. Kick his butt.

How's your evo research looking? What's your army composed of?
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  #9  
Old February 15th, 2011, 09:24 PM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Turn 17 is up.

AI news: The war between Niefel and Atlantis rages! Atlantis has kicked Niefel off of the siege of the indie for in 77, and is now sieging that fort (no intel on force composition at this time). Atlantis has also moved in behind Niefel's line of advance along the coast, and now surrounds Niefel's army which continues to siege the indie fort in 60.

The PD in Abysia's southern province finally noticed my scout and put an end to him. I am sending a new scout to keep an eye on them.

Kailasa update: I continue to prepare for war with Niefel. My army is forming up, and once my border fort is complete I intend to attack. I'm thinking that while Niefel's northern presence is being harrassed by Atlantis, his southern holdings are vulnerable and (hopefully) forfeit. I'm not particularly eager to take his norther stuff yet though, since I like having him (and those tougher indie provs) as a buffer between me and Atlantis.

Unfortunately, in my home province a foolish young monkey played with alchemical reagents he should not have and burned down my lab. The lab is being rebuilt, but this will prove an annoying delay in my research, which wasn't looking to set any records as it was.
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  #10  
Old February 16th, 2011, 08:46 AM

endomorphious endomorphious is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Turn 17 done Turn 18 posted.

Lost my prophet :{ But took a tough devil/scorpion beast province. Turn 18 saw me crank out 7 skulls and Im gonna rush madly to Darkness for some skellispam against Niefel. Hmmm just had a thought on how to solve a problem with my northern fort. Niefel is massing right next to my border. Fortunately I have strong heat scales, hadn't really considered a DOM push but now that I realize our heat scales are diametrically opposed I shall give it a definite go. I have strong H3,although expensive, they should do me a good turn preaching.

I've got a few spare fire, water, earth gems for trade/sale also if anyone has a dire need.
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