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  #1  
Old February 3rd, 2011, 04:07 PM

Mauxe Mauxe is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Apologies for the delay - my power has been out since Tuesday evening.

Hopefully I will be able to get my laptop to wifi this evening and I'll send my turn in.

Actually, hopefully the power company has me up and running and I will be home taking my turn.
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  #2  
Old February 3rd, 2011, 04:24 PM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

In the base map I think the crowns are victory points locations and the stars are provinces with better magic sites. For our game ignore them, they are just normal provinces.
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  #3  
Old February 3rd, 2011, 05:31 PM
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

I didn't place any victory points on the map. If memory serves me right... I recall Gandalf writing the crowns help spread dominion. So a province with five crowns will help dominion better than a province with one crown.
If the game was setup with a victory condition for crowns then a specific number of crowns could make someone win.
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Last edited by NTJedi; February 3rd, 2011 at 05:32 PM.. Reason: details
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  #4  
Old February 4th, 2011, 05:25 PM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

With five hours left before the turn plays Mauxe has yet to do his turn. I've emailed Gandalf asking for an extension of two more days.

In about four days time I have to go on a work trip and have asked Gandalf to extend the timer to four days to cover this trip.

*edit* just received a reply from Gandalf, the turn timer has been set by default to 80 hours. Cheers Gandalf

Last edited by Doo; February 4th, 2011 at 05:38 PM..
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  #5  
Old February 4th, 2011, 11:12 PM

Mauxe Mauxe is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Power is back up.. heat is on.. internet is running.
I'll get my turn in tonight.

Thanks
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  #6  
Old February 5th, 2011, 12:47 AM

Mauxe Mauxe is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

ok. finished
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  #7  
Old February 5th, 2011, 01:27 AM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Good to have you back Mauxe. Are you in bad weather?
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  #8  
Old February 5th, 2011, 02:20 AM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Mauxe, awesome that your power is back! I guess your Eagle Kings got a little careless with their shockwaves around your breakers, huh? You gotta keep those guys in check!

FYI, if you're the last to submit your turn you can submit another one right away. Well, that is, if you end your turn and wait a minute or so while the new turn generates (hosts, whatever), you can do the next turn right afterwards.

My 2nd turn is in.

As expected, I'm surrounded by archers! Maybe one of these provinces around here will have some decent arrow catchers...

Last edited by Hrum; February 5th, 2011 at 02:21 AM.. Reason: Guh
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  #9  
Old February 5th, 2011, 02:17 AM

Mauxe Mauxe is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

had an ice storm for 2 days that knocked out power from Tuesday until Thursday night

Doing better now though.
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  #10  
Old February 5th, 2011, 02:35 AM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

A bit of info about SemiRand.

The provinces around your capital will be have standard indies, outside of this the provinces can have tougher indies. The toughest will easily beat a "standard" early expansion group. Always check the scouting report as the picture on the map won't always show the worst in the province. The number of indies in a province can be higher than normal. Also if a indie castle is under siege you will have to beat the siege force and a force inside the castle. The force inside the castle can be larger than the siege force.

From experience, any indie province with Devils in it should be left alone in the early game. There can be mini-SC's, such as the dragon that regenerates too many HP per turn.

Caution is advised if in doubt. Send in a commander set to Retreat and positioned at the rear of the set-up box.
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