|
|
|
January 14th, 2011, 04:11 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Bug Thread: The Shortlist
WEAPONS- W 336 The Deadliest Poison does not affect undead or poison immune creatures as it should. Detailed post
- W 407 Fire Shuriken ? loses Strong Poison Apparently WAD?
NATION STATFIXES- NAT LA Caelum stealth: LA Caelum has stealthy troops but no stealthy commanders (except scout), rendering stealthy troops essentially useless
- NAT Oceania EA PD no longer includes mermen above lv 20
- NAT Abysia LA Fort defense is no longer ballista, but some kind of strange sprite.
- NAT Mictlan MA Pretenders should not have 246 Freak Lord, since Freak Lord is a Blood path pretender and Blood magic is forbidden during the Reign of the Lawgiver
- NAT Mictlan LA Underwater forts LA Mictlan should be able to build underwater forts like LA Atlantis and recruit some kind of Atlantean troops in them, since it has Atlantean units (Rain Warriors and Kings of Rain) on land who intend to return to the sea.
- NAME Ultan, Ultan The Great Fixing did not affect name lists, so Man/Eriu/Tuatha name list still has one entry as "Ultan, Ultan" instead of just "Ultan"
NATION ISSUES, NOT STATFIXES- NAT Abysia Death Scale & Income EA and MA Abysia should not have their gold income affected by Death scale, but the income is reduced by Death nonetheless.
- NAT Ashen Empire Ermor autospawning: Censors can spawn underwater despite not being able to enter the Sea. Thus they drown immediately.
- NAT Bandar Log reincarnation: Player receives message '****v has died and been reincarnated as a fully grown White One.' The problem is '****v' is actually a series of squares followed by a triangle (point down). No idea what happened, who died and where. According to Endoperez, this happens when a White One unit dies and is reincarnated as a White One unit.
- NAT Non-existent nation in Hall of Fame: If a game is started with less than the maximum number of players, EA Arcoscephale appears in the Hall of Fame. Starting a 2-player game with EA Arco and any other nation will result in both nations' gods ending up in the Hall of Fame and gaining heroic abilities. If a game is started in ME with any two nations, EA Arco appears in HoF and the gods of the two nations appear there under the Arco flag. If a second EA game is started after the MA game (with EA Arco included), Arco gets both nations gods in the HoF AND both gods from the previous EA game as well, but does not actually possess any units other than their own god. Even stranger, in this second EA game, the Arco god does not gain a heroic ability outside the HoF display, but in the first one it did. ??!!!
SCOUTS- LA C'tis no starting scout, only scout in army list empoisoner (110 gold & mage)
- MA C'tis only scout in army list empoisoner (110 gold & mage)
- EA C'tis no starting scout, lizard lord & commander of C'tis instead, no scout in army list
- EA Sauromatia no starting scout, fortune teller instead
NATIONAL HEROES- MA R'lyeh should have 622 Traitor King instead of 444 Traitor Prince
- MA & LA Arcoscephale should have 371 Hero (Antromachus), currently disabled
- NAT LA Caelum heroes are the same as the middle era ones, making their descriptions a bit thematically inappropriate and out of place. New heroes for LA? Caelos the Sacred One especially is a bit out of place while Zaelinys the Harab Seraphine works quite well with Return of the Raptors. Come to think of it, EA Caelum could also do with a couple more heroes, Isvat the Unwinged is the only one.
- NAT Monkey Nation Heroes: Bandar Log, Kailasa and Patala have no heroes at all, except Devasura the Fallen, who is shared with Lanka. Lanka also has just Devasura and the undead bandaraja. More?
GENERAL STATFIX ISSUES- U 200 Chariot ? graphic is the same as chariot archer
- U 254 Spectator has description of 253 Dusk Elder This is in the list as legacy of the older lists, ref. our PM & email discussion about Ermor
- U 562/2 Sylph Glamour, no stealth
- U 654 Serpent King (Serpent form) goldcost 0 should be 55 to match other form, otherwise cost mismatch problems may occur.
- U 824 Ice Devil Should have fire vulnerability 50% like other ice devils except the fire immune one (822).
- U 831 Ice Elemental Weapons should be 69 Icicle Fist, not 92 Fist
- U 832 Ice Elemental Weapons should be 69 Icicle Fist, not 92 Fist
- U 833 Ice Elemental Weapons should be 69 Icicle Fist, not 92 Fist
- U 834 Ice Elemental Weapons should be 69 Icicle Fist, not 92 Fist
- U 835 Ice Elemental Weapons should be 69 Icicle Fist, not 92 Fist
- U 836 Ice Elemental Weapons should be 69 Icicle Fist, not 92 Fist
- U 862 Vampire Queen Cost should be reduced from 175 to somewhere around 100. VQ has been nerfed since Dom2 and at current prices it is not a viable pretender even for SP games.
- U 863 Apostatic Warrior Stealth(0) should be Stealth(15) or Stealth(20) to make him an "able assassin" as per description.
- U 1345 Celestial General no attack sprite
- U 1362 Turkey Should have startage 45; This is a trivial consistency issue that has no actual impact
- U 1373 Son of Heavens no attack sprite
- U 1603 Human Huskarl no description
- U 1604 Human Huskarl no description
- U 1886 & U 1887 should have same startage to avoid possible old age related problems, since they are the two forms of the same shapechanging monster
- U 1964 Slayer Newt mapmove 1 should be 2
- U 1965 Slayer Worm Base AP 12 should be 11 (Abysian base)
- U 1978 Dust Priest Should have base undead leadership 40, not 10.
- U 2049 Third Son of Anak Should have Forge Bonus 15, currently has none.
- U 2070 Sibyl of Hermon Should have Healer and Fortune Teller abilities as per description, but doesn't
ULM BLACKSTEEL
Units that could use a new prot 21 blacksteel helmet for thematic reasons - U 66 Guardian
- U 113 Lord Guardian
- U 69 Black Knight
- U 70 Black Lord
- U 68 Black Plate Infantry
- U 72 Black Plate Infantry
- U 74 Black Plate Infantry
- U 76 Black Plate Infantry
- U 78 Black Plate Infantry
- U 80 Black Plate Pikeneer
- U 115 Commander of Ulm
- U 117 Commander of Ulm
POWER ABILITY STATFIX ISSUES- U 304 Devil no Fire Power, should have 1? Frost Fiend has Cold Power (1), Storm Demon has Storm Power (3) and Fiend of Darkness has Dark Power (2)
- U 305 Arch Devil no Fire Power, should have 1-2?
- U 826 Arch Devil no Fire Power, should have 1-2?
- U 827 Arch Devil no Fire Power, should have 1-2?
- U 828 Arch Devil no Fire Power, should have 1-2?
- U 829 Arch Devil no Fire Power, should have 1-2?
- U 810 Lord of Hell no Fire Power or Dark Power, should he have one of them?
- U 1405 Goat Sun should probably have Fire Power 2-3, since he IS a Lesser Sun after all and brings Heat from Hell with him.
- U 631 King of Flames only Fire Power (2), same as Anointed of Rhuax, should be 3 or 4?
- U 910 King of Magma only Fire Power (1), same as Burning One, should be 2 or 3?
- U 909 King of Banefires no Fire Power at all, should he have it or is he too corrupted?
- U 1384 Solar Disc Description suggests fire power might be thematic for this pretender?
Last edited by Edi; January 14th, 2011 at 04:20 PM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|