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  #1  
Old February 12th, 2011, 06:48 AM

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Default Re: An Open Letter to Illwinter Game Design

It's funny how this "This game is truly awesome" thread has changed into "We'd like UI changes".

I guess it's because, being here, it goes without saying that we all agree that the game is awesome.
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Old February 12th, 2011, 07:46 AM
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Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by llamabeast View Post
It's funny how this "This game is truly awesome" thread has changed into "We'd like UI changes".

I guess it's because, being here, it goes without saying that we all agree that the game is awesome.
indeed.
I think I began it with, while I love this game and play it all the time, there are always things you could improve. Which, come to think of it, wasn't really the OP's point
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Old February 14th, 2011, 04:47 PM

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Default Re: An Open Letter to Illwinter Game Design

Maybe there is some way of using an external program such that the checks don't need to be applied i.e. the moves / commands are stored local to the user only. The lack of decent micro-management is a shame.
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Old February 14th, 2011, 05:15 PM
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Default Re: An Open Letter to Illwinter Game Design

Ask GP, he has used some sort of macro program for it.
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  #5  
Old February 14th, 2011, 06:54 PM
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Default Re: An Open Letter to Illwinter Game Design

There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey

It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.
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Old February 14th, 2011, 07:19 PM
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Default Re: An Open Letter to Illwinter Game Design

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Originally Posted by Gandalf Parker View Post
There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey

It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.
could you upload some configurations? thank you, btw, info on that program seems quite helpful
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  #7  
Old February 23rd, 2011, 06:44 PM

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Default Re: An Open Letter to Illwinter Game Design

the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn.
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Old February 25th, 2011, 06:41 PM

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Default Re: An Open Letter to Illwinter Game Design

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the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn.
Yup. A "Nothing" order would be nice. It wouldn't solve the whole problem, though, because you still get bugged for siege units.
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Old February 23rd, 2011, 07:36 PM

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Default Re: An Open Letter to Illwinter Game Design

Even if it's just for the current turn. All I want is not to have cycle through 100 scouts to see if there's one mage I missed.
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Old March 28th, 2011, 04:26 AM

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Default Re: An Open Letter to Illwinter Game Design

I've decided for myself that I generally I am out of dominions (as a player at least) untill there would be an opportunity to let AI make orders for player's kingdom, and then let human player make changes and improvements on that orders. I think micromanagement kills too many pretenders - including MP games. In SP I have many games where I am clear victor, and not a single one where I had enough patience to take even half of provinces, not speaking about achieving formal victory.
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