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  #1  
Old February 25th, 2011, 12:18 PM

Festin Festin is offline
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Default Re: Question about EA Tir Na N'og

It is not easy, considering that a lot of other changes were already made to counterbalance the removal of hammers, so anyone who tries to make a custom version of CBM will have to decide which parts to remove and which to leave.

And I am sure that the discussion of strategy will proceed perfectly fine as soon as you stop derailing the thread with your meaningless and aggressive remarks. Thank you in advance.
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Old February 25th, 2011, 01:10 PM

llamabeast llamabeast is offline
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Default Re: Question about EA Tir Na N'og

I was planning on making a "CBM 1.83: Hammer Edition" once CBM 1.83 comes out. It will just put the hammers back and undo a small number of the item cheapenings. That's not because I disagree with the hammer change (I like it), but because it seems to me like a lot of people want it. However anyone could do it and I'd strongly encourage someone else to do it if they fancy! It's only a few minutes' work.
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Old February 26th, 2011, 01:11 PM
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Default Re: Question about EA Tir Na N'og

The simple truth is that we don't know yet, there hasn't been enough games after hammer removal to draw conclusions.

For the purpose of low PD clearing, Tir's thugs can be used naked and in pairs instead of kitted, and so can several other nations recruitable thugs. I suppose we'll see more of this, with players only kitting thugs chosen for special battles.

Add to that the removal/heavy nerf of several classic lategame options like Tartarians and gemgens(wish spam etc) which greatly increases the relative power of recruitable thugs and other midgame national strenghts.
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