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Do you own this game? Write a review and let others know how you like it.
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March 16th, 2011, 04:12 AM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
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Re: WinSPMBT v5.5
Yeeeehaaaaaw baby!!!!! Now at least I won't have any worries about setting up a new PBeM game!!!! You all are SO NICE, designers... never I've seen a FREE GAME being updated so often. Ok, I'm setting up an urban battle now, and I will post it here for those who want to taste the brand new "engine" SPCMo-5.5MBT with its eco-friendly exhaust system (no 100% CPU load)!
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March 16th, 2011, 03:15 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: WinSPMBT v5.5
Quote:
Originally Posted by RightDeve
Yeeeehaaaaaw baby!!!!! Now at least I won't have any worries about setting up a new PBeM game!!!! You all are SO NICE, designers... never I've seen a FREE GAME being updated so often. Ok, I'm setting up an urban battle now, and I will post it here for those who want to taste the brand new "engine" SPCMo-5.5MBT with its eco-friendly exhaust system (no 100% CPU load)!
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Friendly suggestion, buy the game. It's not ghosts who keep updating the game.
__________________
That's it, keep dancing on the minefield!
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The Following User Says Thank You to Wdll For This Useful Post:
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March 16th, 2011, 05:11 AM
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Sergeant
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Join Date: Feb 2006
Location: Melbourne
Posts: 357
Thanks: 0
Thanked 4 Times in 3 Posts
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Re: WinSPMBT v5.5
Thanks guys...great work.
I shall spread the word.
__________________
MARCH OR DIE!!
SGT WALRUS
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March 16th, 2011, 07:03 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: WinSPMBT v5.5
Yippee  !!! Thanks very much Don & Andy!
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March 16th, 2011, 09:17 AM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 167
Thanks: 64
Thanked 28 Times in 24 Posts
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Only 1 hiccup so far. I am showing "Battle of the Barricades" in slot 232 and 254. Not That I mind 
Thanks for more great work
Will
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March 16th, 2011, 09:24 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,603
Thanks: 4,042
Thanked 5,798 Times in 2,861 Posts
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Oops....
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March 16th, 2011, 03:16 PM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 50
Thanks: 7
Thanked 2 Times in 2 Posts
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Re: WinSPMBT v5.5-- NOW AVAILABLE
from my side, also a big thank you! The reduced cpu consumption is really helpful, playing on a netbook  .
also, the SAM and scout-improvements are nice!
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March 16th, 2011, 06:06 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Quote:
Originally Posted by DRG
20/ A new terrain set has been added to the game that will place single hex
desert houses when desert maps are called for on all auto-generated maps.
For sceanrio design purposes either house type can be placed on maps simply
by switching between desert and summer .
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Well, I can't speak for anyone else but I am really grateful for this one. 
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March 16th, 2011, 07:15 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: WinSPMBT v5.5-- NOW AVAILABLE
Thanks guys.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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March 17th, 2011, 02:47 AM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
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Re: WinSPMBT v5.5-- NOW AVAILABLE
I have noticed that scenario 225 and 255 are exactly the same, "Somalian Pirate Hostage". I think it's just a minor scenario placement error. What I want to know is, where are those "desert houses" terrain icon on the map editor? Are they randomly generated (can't be created by user for each hex?)? Oh, and some scenarios don't state exactly which side the Human should play, is it ok to play either side?
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