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  #1  
Old June 9th, 2011, 06:45 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

As far as CO,the job goes to whom ever accepts,
icamp said earlier he would take it if no one accepts,
All good players here,we just need a CO,to get this rocking
I'll do it if no other takers.
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  #2  
Old June 10th, 2011, 07:30 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

CURRENT ROSTER THEN;

* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP

Also, the 1st turn of each scenario in the campaign (the deploy part) will be done by the CO and then sent to the 1st Platoon Leader to get the ball rolling. That turn and each turn thereafter the CO gets the file last BEFORE the turn is ended so he can review the situation, position his men and officially end the turn. He will then post the save files and issue next turn guidance via the forums.

Also he will be the last to get the file between scenario's so he can assign any repair points. Basically he needs to be the one with the file first for deployment and then between scenarios during the repair phase. He should be the only player, ending the turn.

Let me finish the 1st 2 files (the unit overview) and the 1st scenario and we should be ready.

As mentioned before, I am aiming for at least 1 finished turn per week BUT if it goes faster that's fine. Do your turn, save the file, post a short AAR (less than 100 words) and attach the Save file for the next player, and so on.

Any questions, now is the time to ask.
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  #3  
Old June 14th, 2011, 09:42 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Double_Deuce View Post
CURRENT ROSTER THEN;

* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP

Also, the 1st turn of each scenario in the campaign (the deploy part) will be done by the CO and then sent to the 1st Platoon Leader to get the ball rolling. That turn and each turn thereafter the CO gets the file last BEFORE the turn is ended so he can review the situation, position his men and officially end the turn. He will then post the save files and issue next turn guidance via the forums.

Also he will be the last to get the file between scenario's so he can assign any repair points. Basically he needs to be the one with the file first for deployment and then between scenarios during the repair phase. He should be the only player, ending the turn.

Let me finish the 1st 2 files (the unit overview) and the 1st scenario and we should be ready.

As mentioned before, I am aiming for at least 1 finished turn per week BUT if it goes faster that's fine. Do your turn, save the file, post a short AAR (less than 100 words) and attach the Save file for the next player, and so on.

Any questions, now is the time to ask.
I was going by the last paragraph in post #33.

Radio chatter from platoon leaders should be limited and directed mainly to the CO,but there is no security issues here as the AI can't pick up our radio transmission

This is DD's baby however, and he makes the call

Last edited by gila; June 14th, 2011 at 09:52 PM..
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Old June 9th, 2011, 03:26 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by cuckoo View Post
Thanks for the heads up at worldatwar.eu, Gila! I should come here and Blitz as well more often. Looks like I´ve missed all the campaigns. I still remember the Phony War -campaign we had at Gamesquad DD, or was it still WarfareHQ back then? So sad we never finished it...
I think it was still WarefareHQ back then. They are on the 3rd or 4th new domain name now.
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Old June 9th, 2011, 03:36 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Yes, all players will be on the same "team" playing against the AI. For those who played in and followed along with the Russian Civil War II game, think of it as the same format EXCEPT you only move/shoot your assigned units and then pass the save file to the next platoon leader who does the same until it finally goes to the CO who plays his guys, reviews the overall map and officially ends the turn. He then watches the AI Turn and posts the latest save game file to the forum and also post the orders for the new turn (using less than 100 words).

Anyone involved in the game as a commander is limited to posting no more than 100 words (per turn) when posting anything related to what is going on the the game. This simulates their radio chatter and hand/arm signals during the game. IF you post and one of the other players doesn't understand what you meant he will just have to interpret it to the best of his ability (no PM'ing asking for clarification ! ! ! ). Kinda like the real world and this should help with Fog of War and simulating confusion in battle.

To add to this, if a player posts their communication and appear to be confused the CO can respond in the NEXT turn when he posts his orders for the new turn, BUT this will reduce the words available for his orders for that turn by that same amount.

The above will keep the game form dragging out and keep things moving rather than everything stopping while people are discussing little details which could not really be done in the heat of combat.
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Last edited by Double_Deuce; June 9th, 2011 at 03:51 PM..
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Old June 9th, 2011, 03:59 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Roman View Post
Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by Roman View Post
Ok. Give me a peloton that does not disappoint.
All 3 line platoons are currently available so just pick the 1st, 2nd or 3rd.
I think the company leader must designate the platoon commanders and assign targets.
No, all positions for the game are first come first serve. First to post stating that they want x unit gets it as long as its not already spoken for in this thread.
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  #7  
Old June 9th, 2011, 05:24 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

I'd rather not be the CO myself.
I'll take any platoon though.

I'll put my vote for CO to Cuckoo, because it would be ironic to have a Capt.Cuckoo leading us in this thing
And he is a good player of course

Last edited by gila; June 9th, 2011 at 05:33 PM..
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