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  #1  
Old August 7th, 2011, 01:41 PM

Louist Louist is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

That water province was still a sovereign state of Ulm
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  #2  
Old August 7th, 2011, 03:21 PM
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Samhain Samhain is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Well, my little 3G doohickey is not small-town of Northern Michigan compatible. So, I am calling in my sub, buzzsaw. Have fun, everyone.
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  #3  
Old August 8th, 2011, 02:34 PM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Welcome to the game buzzsaw! I've changed Eriu to your email address and you should be receiving your first turn shortly. If for some reason it doesn't arrive you can go to the llamaserver and request a turn resend.
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  #4  
Old August 9th, 2011, 04:30 PM

buzzsaw buzzsaw is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Valerius View Post
Welcome to the game buzzsaw! I've changed Eriu to your email address and you should be receiving your first turn shortly. If for some reason it doesn't arrive you can go to the llamaserver and request a turn resend.
Thanks!

Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date.
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  #5  
Old August 9th, 2011, 06:44 PM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by buzzsaw View Post

Thanks!

Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date.
Welcome!
Be sure to use the CBM version after the latest patch (Link can be found in this thread.)

And I don't know how much Samhain told you, but Pangaea are the evil ones.

Have fun!
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  #6  
Old August 9th, 2011, 08:11 PM

buzzsaw buzzsaw is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Pangaea can`t be evil, they are such a charming people.

Last edited by buzzsaw; August 9th, 2011 at 08:17 PM.. Reason: I edited it beacuse my joke was dumb. :-)
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  #7  
Old August 8th, 2011, 05:43 PM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

@arco
If you want to coordinate actions, send me a Personal Message.
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  #8  
Old August 9th, 2011, 01:53 AM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Pangaea discovered several groups of troublemakers sneaking around its territory this month. Unfortunately these were not the "artists" that have plagued Ulm (and that we know are sneaking around in our territory as well) but heavily armed bandits that slaughtered the provincial defense. These thugs will undoubtedly sneak away to avoid retaliation but Pangaea vows they will be uncovered again - and next time they will face the might of the Pangaean military, not just untrained militia.
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Old August 9th, 2011, 11:51 AM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Quote:
Originally Posted by Valerius View Post
Pangaea discovered several groups of troublemakers sneaking around its territory this month.
Those were no troublemakers and gave no reason to be attacked.

Quote:
Originally Posted by Valerius View Post
Unfortunately these were not the "artists" that have plagued Ulm (and that we know are sneaking around in our territory as well) but heavily armed bandits that slaughtered the provincial defense.
They were suddenly attacked by horrific, winged beasts.
So what should they do, but defend themselves?
Fortunately those winged creatures looked more horrific than they turned out to be in battle. They died rather easily when properly treated with greatswords.

Quote:
Originally Posted by Valerius View Post
These thugs will undoubtedly sneak away to avoid retaliation but Pangaea vows they will be uncovered again - and next time they will face the might of the Pangaean military, not just untrained militia.
Perhaps Pangaean province defence should not look too thoroughly, otherwise Pangaea could end up much shorter on provinces than before.
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  #10  
Old August 9th, 2011, 09:04 PM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Quote:
Originally Posted by Olm View Post
Be sure to use the CBM version after the latest patch (Link can be found in this thread.)
Yes, you'll want to download llamabeast's fixed versions of CBM (link). The mod we are using for this game (attached to the first post) includes these fixes as well.


Quote:
Originally Posted by Olm View Post
And I don't know how much Samhain told you, but Pangaea are the evil ones.
Evil? This saddens us. We try to rid the world of the mind hunt menace and the thanks we get is constant attacks from the scheming nation of Man.

Speaking of threats, please note that Man has built a fort in almost all of his provinces. What kind of warlike nation does something like that?


Quote:
Originally Posted by buzzsaw View Post
Pangaea can`t be evil, they are such a charming people.
Ha! So Man, you see the ancient friendship between Pangaea and Eriu is not susceptible to your treachery.


BREAKING NEWS: Apparently the not so ancient friendship between Ulm and Pangaea is however susceptible to Man's treachery as Ulm has now given notice that they will attack in three month's time. So be it. The people of the forest will stand together against the "civilized" nations of men!
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