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  #1  
Old November 29th, 2011, 04:35 AM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 15/18 players remain.

I'll do something about it - as in look for a volunteer to get the turn and set Pyth to AI.

EDIT: rdonj, could you please divulge the identity of Pythium player with us?
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  #2  
Old November 29th, 2011, 05:43 AM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.

We're in luck, Dimaz has graciously agreed to turn Pythium to AI.
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  #3  
Old November 29th, 2011, 06:59 AM

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Default Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.

Pythium was played by Deadnature.
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Old November 10th, 2011, 12:28 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

I subbed briefly and while doing so looked at the scoregraphs.

You may wish to run future YARG games at regular or even easy research. The dominant nations are almost entirely those which require little research for a strong early game. Your settings are biasing game performance in a rather substantial manner.
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  #5  
Old November 10th, 2011, 01:03 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

Interesting observation. The thing is, how come YARG1 was won by LA Van (pre CBM goodies for Van) & YARG2 by TC. Would you say that they have as strong early game as a solid bless nation?

How come some bless nations did poorly in this game?- Do they have poor early game?

I'm not saying you're wrong. I have doubts as well but I want to make sure before asserting that this is so.
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Old November 10th, 2011, 03:33 PM
Squirrelloid Squirrelloid is offline
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

Quote:
Originally Posted by WraithLord View Post
Interesting observation. The thing is, how come YARG1 was won by LA Van (pre CBM goodies for Van) & YARG2 by TC. Would you say that they have as strong early game as a solid bless nation?

How come some bless nations did poorly in this game?- Do they have poor early game?

I'm not saying you're wrong. I have doubts as well but I want to make sure before asserting that this is so.
Those are (and were) strong early game nations. And Van only got goodies because of a nerf that happened after those games too (removing hammers hurt thug nations a lot, adn removing SDRs inordinately impacted Van with its hyper-inefficient hunters).

I will also refrain from saying more while a game is in progress.
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  #7  
Old November 13th, 2011, 10:51 AM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

So much for redemption! Arco signing out. Good luck all!
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Old November 13th, 2011, 01:10 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 15/18 players remain.

Thank you for playing Stagger Lee. I'm looking fwd to seeing you in YARG4 and to hearing your opinion re. the settings.
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Old November 10th, 2011, 02:31 PM

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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

I'm inclined to agree with Squirrelloid, tho I myself prefer hard research settings.
It's hard for me to explain why without pointing fingers at certain nations here so I'll refrain from it till the games end.
But I'll say this, hard research tends to favor certain nations a hell of a lot more than others.

BTW, I wouldn't say EA TC needs much research and indeed falls into a bless nation category. Psycho played TC and had a rather good with warriors of the five elements if I remember.
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Old November 10th, 2011, 03:17 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

I'm all for a good discussion on this once this game ends. Other than making the game interesting (by this twist to the settings) I have no preference this way or the other.
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