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September 10th, 2011, 03:43 PM
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Sergeant
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Join Date: Mar 2011
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Pending nation assignment.
Alright nevermind then, apparently I'm just blind. 
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September 15th, 2011, 09:32 AM
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Private
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Join Date: Sep 2007
Location: Russia
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
I see at least 22 VP on the map which is more than number of players. I did a test where I created a game with 18 human controlled players and victory conditions set to 1 vp per capital. But for some nations I still had neighbouring neutral VP province.
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September 15th, 2011, 09:38 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
Thanks Danbo. So this actually looks like a server problem when generating the game.
AFAIR I created the game like this:
VPs required to win: 9 Cumulative VPs: off
VPs in capitals: Yes
VPs scattered on map (in addition to any given in the map file):
0
Note that for the latter (VPs scattered on map) 0 is the default so all I had to do is not touch.
I think it's time to contact the higher powers -> llama 
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September 15th, 2011, 09:47 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
Tada!
I'll take a look this evening.
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The Following User Says Thank You to llamabeast For This Useful Post:
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September 15th, 2011, 09:55 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
Just to be on the safe side I've added 24h to hosting.
llamabeast, thanks 4 your help. Perhaps it would be a nice idea to expose game generation logs and turn processing errors (if any) to the admin. This may help to save your precious time for more important stuff.
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September 15th, 2011, 10:07 AM
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Private
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Join Date: Sep 2007
Location: Russia
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
As far as I can see our rogue vp's are hardcoded in the map, so they appear even if number of VP's is set to 0. So, I think we have two possible choices. Either we remove the points from the map and restart the game or put up with it and continue. But in the latter case the game obviously will be shorter and some players will have preferences due to their start position near VP.
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September 15th, 2011, 10:18 AM
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Join Date: Sep 2003
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
danbo, what is the keyword specifying hard coded VP?
I prefer to restart the game. It should be painless. I fix the map. Un-start the game. UL and chg the fixed map and restart. and voila one good YARG3 ready to roll.
If all this is true then I'm sorry for pointing a finger at you and at your loyal server llama.
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September 15th, 2011, 10:22 AM
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
phew. Is it #victorypoints thingi?
If so I'll fix the map by removing them. Please LMK ASAP.
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September 15th, 2011, 10:37 AM
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Private
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Join Date: Sep 2007
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
WraithLord, I don't know map syntax but after I've deleted all the #victorypoints lines from the map code and created new test game all the excess VPs were gone.
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September 15th, 2011, 10:39 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
ok. I'm going to fix this based on your input.
Muchas gracias!!!
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