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  #1  
Old December 27th, 2011, 02:49 PM
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Default Re: Conquest of Elysium 3 dev log

Im not sure that I would make that prediction. Illwinter games tend not to be finished and fully patched on release. However they do tend to be eternally patched and upgraded for free.
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  #2  
Old December 27th, 2011, 03:12 PM

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Default Re: Conquest of Elysium 3 dev log

Yeah, of course I meant over time . Shadow Magic was told to receive more patches after the unfinished 1.3 and did not.
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  #3  
Old December 27th, 2011, 07:42 PM
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Default Re: Conquest of Elysium 3 dev log

No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
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Old December 27th, 2011, 09:20 PM

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Default Re: Conquest of Elysium 3 dev log

Quote:
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No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
This type of talk brings back memories of playing Angband and its variants. Hopefully there will be slimes and molds in CoE3 as well
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  #5  
Old December 27th, 2011, 10:05 PM
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Default Re: Conquest of Elysium 3 dev log

There are Molds. And Gelatinous Cubes.
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  #6  
Old December 28th, 2011, 09:23 AM
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Default Re: Conquest of Elysium 3 dev log

There are also new versions. The dev log announces v2.87 today.
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  #7  
Old December 28th, 2011, 11:22 AM
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Default Re: Conquest of Elysium 3 dev log

Yes but many of the most common complaints about Dom3 are no longer easy patch fixes. They would require extensive rewriting which is one of the reasons I think the new project was started. To incorporate lessons learned.
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  #8  
Old December 28th, 2011, 12:13 PM
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Default Re: Conquest of Elysium 3 dev log

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Yes but many of the most common complaints about Dom3 are no longer easy patch fixes. They would require extensive rewriting which is one of the reasons I think the new project was started. To incorporate lessons learned.
Yes but many of the most common complaints about Age of wonders are no longer easy patch fixes. They would require extensive rewriting.

(See what I did there ).

So CoE3 will have good moddable AI then?
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Old December 28th, 2011, 03:16 PM

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Default Re: Conquest of Elysium 3 dev log

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So CoE3 will have good moddable AI then?
Ummm, define good?
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  #10  
Old December 29th, 2011, 12:46 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by JonBrave View Post
Quote:
Originally Posted by Soyweiser View Post
So CoE3 will have good moddable AI then?
Ummm, define good?
Reacts to all player actions. Uses intelligent moves, and not just a large random generator (ps, a large random generator can work, if you just log which results worked and which didn't). Detects cheesy anti AI moves and counters them. etc.

Ow right, you wanted to bait me into trying to define something that could not be defined, amirite?
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