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December 27th, 2011, 02:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Conquest of Elysium 3 dev log
Im not sure that I would make that prediction. Illwinter games tend not to be finished and fully patched on release. However they do tend to be eternally patched and upgraded for free.
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December 27th, 2011, 03:12 PM
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Private
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Re: Conquest of Elysium 3 dev log
Yeah, of course I meant over time  . Shadow Magic was told to receive more patches after the unfinished 1.3 and did not.
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December 27th, 2011, 07:42 PM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
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December 27th, 2011, 09:20 PM
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Sergeant
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
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This type of talk brings back memories of playing Angband and its variants. Hopefully there will be slimes and molds in CoE3 as well 
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December 27th, 2011, 10:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Conquest of Elysium 3 dev log
There are Molds. And Gelatinous Cubes.
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December 28th, 2011, 09:23 AM
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National Security Advisor
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Re: Conquest of Elysium 3 dev log
There are also new versions. The dev log announces v2.87 today. 
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December 28th, 2011, 11:22 AM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
Yes but many of the most common complaints about Dom3 are no longer easy patch fixes. They would require extensive rewriting which is one of the reasons I think the new project was started. To incorporate lessons learned.
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December 28th, 2011, 12:13 PM
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Colonel
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
Yes but many of the most common complaints about Dom3 are no longer easy patch fixes. They would require extensive rewriting which is one of the reasons I think the new project was started. To incorporate lessons learned.
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Yes but many of the most common complaints about Age of wonders are no longer easy patch fixes. They would require extensive rewriting.
(See what I did there  ).
So CoE3 will have good moddable AI then?
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December 28th, 2011, 03:16 PM
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Second Lieutenant
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Soyweiser
So CoE3 will have good moddable AI then?
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Ummm, define good? 
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December 29th, 2011, 12:46 AM
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Colonel
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by Soyweiser
So CoE3 will have good moddable AI then?
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Ummm, define good? 
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Reacts to all player actions. Uses intelligent moves, and not just a large random generator (ps, a large random generator can work, if you just log which results worked and which didn't). Detects cheesy anti AI moves and counters them. etc.
Ow right, you wanted to bait me into trying to define something that could not be defined, amirite? 
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