|
|
|
 |
|

January 31st, 2012, 06:37 PM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 197
Thanks: 8
Thanked 4 Times in 2 Posts
|
|
Re: Conquest of Elysium 3 dev log
thank you for those replies. That pleases me to hear, since I am not looking for a "simpler" Dom3 for MP (or rather: one with comparably incompetent AI). If the devs also plan on supporting this game's SP aspects like they have been supporting Dom3s issues, I will be very pleased indeed (e.g. updates to AI). Thank you much, looks like I'll be preordering. Erm, I just see that's not on shrapnel's store -- odd. Don't know that one. Maybe not preordering?
|

February 1st, 2012, 05:03 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by onomastikon
(...) Thank you much, looks like I'll be preordering. Erm, I just see that's not on shrapnel's store -- odd. Don't know that one. Maybe not preordering?
|
The game will not be sold by Shrapnel, but by desura.com, where you can already pre-order if you wish (it will save you a few $/€)
|

January 31st, 2012, 07:26 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Conquest of Elysium 3 dev log
If you check out the progress page for CoE3
http://jaffa.illwinter.com/coe3/coe3progress.html
you will notice AI getting mentioned often. Johan tends not to be too specific what he did when he posts it (he likes to surprise us) but they do show up often. I think he enjoys it. I dont think we could keep Johan from tweaking the AI even long after the game is released.
There is also trigger commands that the players can use to write responses into a map. You can create your own events and surprises. Entering an area, or a site, could trigger a sudden increase of enemy units becoming available. Getting too many of a certain unit might trigger a revolt where many of them switch sides. I cant wait to see what the fertile minds here come up with.
|

February 1st, 2012, 05:50 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: Conquest of Elysium 3 dev log
Just preordered the game
The AARs are gr8. Thanks!
|

February 1st, 2012, 07:18 AM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 197
Thanks: 8
Thanked 4 Times in 2 Posts
|
|
Re: Conquest of Elysium 3 dev log
Thank you very much.
Unless I am mistaken, I realize that you, Mr. Parker, are a particular SP fan and (while our opionions of when a game is a "good" one for SP may differ, since you appear to rate Dom2-3 much higher on SP-applicability than I do) hence I take your words as great approval. As you can see, I am greatly satisfied with Dom3 as my NUMBER ONE multiplayer game (I cannot imagine a better one), and I am not looking for another similar one to enhance my MP experience. I need, however, a good SP fix.
I still have 2 brief questions, if I may, 1 about the product and one about the distribution.
Product: Am I right in gleaning what I could from the video that the turns are not entirely simultaneous? That is, your units move around the map and only combat is processed at the end of the turn? Or is combat also not simultaneous? (It almost looked as if you could click on stuff and give orders during combat.) I mean all this is assuming that that black screen with figures on it was the combat screen. (Will there be a battlefield with terrain or is the black screen what the devs envision?)
Distribution: Sorry to continue to pester you on this, I've never heard of Desura but if you all trust it, then that speaks for it. The lack of information there confuses me a bit, however. May I ask?
- "product is delivered digitally": so I get to DL it one time? A certain number of times? What happens when I change machines? Sorry this is important for me before preordering, which I normally never do anyhow.
- Is it like Steam in that I need to have an internet connection to play certain games (e.g. be logged onto steam to start a game launch)? Or can I DL the product and then proceed to play on laptop w/out internet? Also important for me as an SP player.
- Why is Illwinter leaving Shrapnel for Desura? Not that I am married to Shrapnel, I would MUCH prefer digital distribution anyhow (I live in Europe and dislike overseas shipping costs), and the price seems much more suited to a wider target group than Shrapnel's pricing of Dom2-3 was -- just curious really.
Thank you so very much.
|

February 1st, 2012, 07:56 AM
|
Corporal
|
|
Join Date: Nov 2007
Posts: 78
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Conquest of Elysium 3 dev log
How does the resource system / economic model work in CoE3?
I guess it's more simple than in Dom3, isn't it?
Can you build stuff? Cities? Buildings?
|

February 1st, 2012, 09:01 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by onomastikon
I still have 2 brief questions, if I may, 1 about the product and one about the distribution.
Product: Am I right in gleaning what I could from the video that the turns are not entirely simultaneous? That is, your units move around the map and only combat is processed at the end of the turn? Or is combat also not simultaneous? (It almost looked as if you could click on stuff and give orders during combat.) I mean all this is assuming that that black screen with figures on it was the combat screen. (Will there be a battlefield with terrain or is the black screen what the devs envision?)
|
As beta testers we are still making recommendations, and they get implemented as the developers see fit. Apparently decided on things like: if they want it in the game, if its fun to implement, or if its easy to implement, if players seem to want it. With the weight being in basically that order. Things move pretty fast and it seems best not to try to pin down absolutes yet on what they will or will not do. So I am afraid that many of the answers tend to be "as of now".
The game is turn based. Moves are made, everyone ends turns, then combat, then new turn. Allies CAN make their moves simultaneous but combat still happens after all moves. No orders are given during combat. As of now combat is black screen. (terrains are very changeable in this game so Id be surprised if the black screen changed but wont say its an absolute)
Quote:
Distribution: Sorry to continue to pester you on this, I've never heard of Desura but if you all trust it, then that speaks for it. The lack of information there confuses me a bit, however. May I ask?
|
I have no idea. The pre-order thing came out of the blue and caught me completely off guard. I do not get the impression that Desura will be THE distributor. Especially since it doesnt seem to support Mac versions. Some other distributors are still being actively discussed. (Many seem to be rather divided between being good for the publisher, or good for the players, or good for the developer IMHO.) We do not yet know if Shrapnel is in or out, much less any whys. As far as the pricing that might have just been the developers opinion.
Last edited by Gandalf Parker; February 1st, 2012 at 09:17 AM..
|
The Following User Says Thank You to Gandalf Parker For This Useful Post:
|
|

February 1st, 2012, 11:21 AM
|
 |
Corporal
|
|
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
Moves are made, everyone ends turns, then combat, then new turn. Allies CAN make their moves simultaneous but combat still happens after all moves.
|
Does that mean every team moves and then combat happens? Or does combat happen at the end of each team's turn? I'd hate to see player X acting earlier in the turn just bumping player Y's big army with a lone commander to stop them from moving on player Y's turn.
How is turn order decided? Just cyclic based on the order in the setup list?
|

February 1st, 2012, 05:21 AM
|
Sergeant
|
|
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
|
|
Re: Conquest of Elysium 3 dev log
Pre-ordered and counting down.....

|

February 1st, 2012, 08:09 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Conquest of Elysium 3 dev log
The resource system is much simpler. They go by different names, but essentially all classes require some different special resources (like gems of a different path) for their specific rituals.
Rituals are class specific in the sense that they are available only to certain commanders of a certain class, but if another player charms that commander, he can use those same rituals. Charm a warlock, use elemental summonings. Charm a necromancer, gain necromancy etc.
You can't build stuff like cities, forts etc. Some classes can do some very limited terraforming (Burgmeister can change farms to Hoburg Villages, under certain circumstances anyone can burn down forests and the enchanter destroys lots of stuff to build things).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|