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  #1  
Old December 14th, 2011, 02:07 PM

shatner shatner is offline
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Default Re: Pointy Sticks MA started

Quote:
Originally Posted by Mightypeon View Post
By the way, props for the well thought out tactic, lightning bows on assassins with good precision (your assassins have a natural precision fo 13? Didnt know that) is an excellent idea! The only good chance of getting killed is a turn 1 nuking mage, or an actual thug, and most mages will spend a turn self buffing. Although I am not sure about the odds of hitting, its of course range dependent.
Thanks. I was pleased when I came up with the idea and then thrilled when I ran a test game and found it to work exceedingly well (something like a 90% success rate).

The fact is, I've spent a huge number of mage turns and air gems on forging these bows and handing them to commanders (not just assassins, though plenty of those) and all that activity was founded on assumptions which are now looking shaky because of this mod conflict. It'd be like playing Jomon and planning on outfitting lots of spirit thugs with cheap frost brands, playing through 30 turns and spending gobs of research, mage-turns and water gems forging frost brands only to find out that frost brands now offer poison resistance to the holder instead of doing AoE cold damage... it kinda throws your train off the rails.
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  #2  
Old December 14th, 2011, 04:57 PM

Mightypeon Mightypeon is offline
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Default Re: Pointy Sticks MA started

I can definitly feel your pain, although I am not quite sure what can be done to adress it in this game.
I am obviously also biased, as, despite my hopefully amusing propaganda attempts, Pythium is very far from beaten.
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  #3  
Old December 14th, 2011, 05:24 PM

shatner shatner is offline
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Default Re: Pointy Sticks MA started

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Originally Posted by Mightypeon View Post
I can definitly feel your pain, although I am not quite sure what can be done to adress it in this game.
I don't think much of anything can be done for this game to fix the mod conflict issue, unless Llamaserver allows mid-game mod changes (I'll raise a flag with llamabeast and see what he says on the matter).

However, we know that your version of Black Rose of Ulm and/or your version of CBM 1.92 differ from mine since I don't have this conflict of Ids and you do. Therefore, I'd really like to find out exactly why our versions differ so that we can know that I downloaded an old version of some mod or that I accidentally edited my version of some mod or that there is an actual conflict between MC Black Rose and CBM 1.92 or any of a half-dozen other combinations. Even if we can't fix things for this game, I'd really like your help in tracking down exactly why things went wrong in this game so llamabeast/squirrelloid can be notified of a problem with their mods or so we'll know how to handle including Black Rose of Ulm in a CBM 1.92 game without incident. After all, win or lose, I'd like to play this variant of Ulm myself in some future MP game but I can't really do that if the mod may or may not be buggy.

EDIT: I justed PMed llamabeast to see if there is a way we can correct the mod definition used by this game. If so, we can correct this id conflict, ensure everyone has a corrected version of the mod and then we can move forward with me shooting you full of lightning bolts, as was intended.

Last edited by shatner; December 14th, 2011 at 05:47 PM..
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  #4  
Old December 15th, 2011, 03:07 PM

Mightypeon Mightypeon is offline
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Default Re: Pointy Sticks MA started

The problem in itself is simple I think.
I first downloaded a version of Black Rose that was around the time of CBM 1.82.
Squirrel later entered a first Mod compatible version (which did not have the conflict with normal CBM, but afaik one with Svarogia), which was later replaced by a version (which you have) that has both conflicts with Svarogia and with CBM fixed.

To reiterate, I have 2 versions of black rose Ulm on my laptop, one that is called Black rose, the old version with the weapon conflict, and a new version that does not have the weapon conflict and supposedly gets loaded on starting a pointy sticks gamefile. Interstingly, if I delete the old version that is not supposed to be loaded, I can no longer run Pointy Sticks.

For some reason, and that reason could very well be an user error on my side, or be attributable towards either our quirky game start (caused by having spaces in the black rose Ulm .dm file), or other llamaserver issues.

I can easily explain how llamaserver ended up with loading the old version, user error by me after repeatedly trying to start it is a very propable explanation. What I cant explain at all is why my game shows to be loading the MC version while actually loading something outdated...
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  #5  
Old December 15th, 2011, 03:08 PM

Mightypeon Mightypeon is offline
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Default Re: Pointy Sticks MA started

The problem in itself is simple I think.
I first downloaded a version of Black Rose that was around the time of CBM 1.82.
Squirrel later entered a first Mod compatible version (which did not have the conflict with normal CBM, but afaik one with Svarogia), which was later replaced by a version (which you have) that has both conflicts with Svarogia and with CBM fixed.

To reiterate, I have 2 versions of black rose Ulm on my laptop, one that is called Black rose, the old version with the weapon conflict, and a new version that does not have the weapon conflict and supposedly gets loaded on starting a pointy sticks gamefile. Interstingly, if I delete the old version that is not supposed to be loaded, I can no longer run Pointy Sticks.

For some reason, and that reason could very well be an user error on my side, or be attributable towards either our quirky game start (caused by having spaces in the black rose Ulm .dm file), or other llamaserver issues.

I can easily explain how llamaserver ended up with loading the old version, user error by me after repeatedly trying to start it is a very propable explanation. What I cant explain at all is why my game shows to be loading the MC (no conlflict) version while actually loading something outdated...
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  #6  
Old December 17th, 2011, 12:57 PM

shatner shatner is offline
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Default Re: Pointy Sticks MA started

Can you extend the hosting for this turn by 24 hours? A friend's having an all-day bachelor party thingy and while I had hoped to get my turn in this morning before it started, that is becoming increasingly unlikely.
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  #7  
Old December 17th, 2011, 07:47 PM

Mightypeon Mightypeon is offline
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Default Re: Pointy Sticks MA started

Sorry, I missed that one!
Please write PMs for urgent delays, I get those on my E-Mail but not threads I posted in!
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  #8  
Old December 18th, 2011, 01:31 AM

Dogged57 Dogged57 is offline
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Default Re: Pointy Sticks MA started

IC: The empire has entered a dark period. Perhaps even a dark age. Supporting an old friend has brought us to blows against an ancient enemy, the steel men behind their iron curtain. Now, another enemy has encroached upon our lands, bringing the very skies we revere down upon us. The winged half-man of the mountains have soared off of their lofty perch, jealous of the lands held by the most civilized of nations. We shall stand against them, using our knowledge as our shield. They have taken us by surprise (due to a clerical error-the minister in charge of the negotiations has been staked to an iron rod and placed in front of the invading lightning-hurlers). We will rally and defend our lands, throwing the birdmen back into the mountains. Their pet "god" shall perish for transgressing against our people, and their shattered armies shall slink back into their nests! Our people shall burn them, purifying the lands and making it fit for a true civilization to flourish in!

OOC: Our base are belong to you.
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  #9  
Old December 19th, 2011, 12:02 AM

shatner shatner is offline
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Default Re: Pointy Sticks MA started

While I hope to not need it, I'd like to request an extra 24 hour extension now. This weekend was entirely eaten up by family obligations and I was utterly unable to deal with the volume of turns I need to look at as well as diplomatic dealings I need to be cognizant of. I'm going to try and spend tomorrow evening getting all caught up but that may not be possible (yet more stuff going on) so 24 hours of breathing room would ensure no stall or half-baked turn gets submitted.

Thanks.
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  #10  
Old December 19th, 2011, 10:11 AM

Mightypeon Mightypeon is offline
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Default Re: Pointy Sticks MA started

I delayed for another 24 hours (game now hosting Wednesday evening central European time).
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