.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 20th, 2011, 07:02 AM

Dimaz Dimaz is offline
First Lieutenant
 
Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
Dimaz is on a distinguished road
Default Re: Ashdod is worthless now

Squirrelloid, while I don't know anything about Ashdod, I think you're wrong about vanilla Ulm. In early game it's rather strong and can deal with most opposition. The problems begin with transition to mid-midgame if you don't diversify with pretender/indies by that time.
Reply With Quote
The Following User Says Thank You to Dimaz For This Useful Post:
  #2  
Old November 20th, 2011, 05:46 PM

Mightypeon Mightypeon is offline
Second Lieutenant
 
Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
Mightypeon is on a distinguished road
Default Re: Ashdod is worthless now

Quote:
Originally Posted by Dimaz View Post
Squirrelloid, while I don't know anything about Ashdod, I think you're wrong about vanilla Ulm. In early game it's rather strong and can deal with most opposition. The problems begin with transition to mid-midgame if you don't diversify with pretender/indies by that time.
Indeed, there were a number of nations even crappy vanilla Ulm (after the Black Guard adding patch) could rush, and CBM Ulm can rush a lot of people successfully, provided they are close enough.
Reply With Quote
  #3  
Old November 20th, 2011, 06:06 PM

ghoul31 ghoul31 is offline
First Lieutenant
 
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
ghoul31 is on a distinguished road
Default Re: Ashdod is worthless now

had I realized the sacreds were worthless now, I would have just used regular troops.. They should have just deleted the sacreds, so people don't mistakenly use them like I did.
Reply With Quote
  #4  
Old November 20th, 2011, 03:50 PM

Scaramuccia Scaramuccia is offline
Corporal
 
Join Date: Sep 2011
Posts: 56
Thanks: 0
Thanked 2 Times in 2 Posts
Scaramuccia is on a distinguished road
Default Re: Ashdod is worthless now

Just tested non-bless start.
Used dormant sphinx e6s4 dom7 03/P3/H3/G3/M1.
No problems with expansion - starting army is abysia class.
archers + amorites for second army are good too,
Recruited Zamzumites each turn (starting from turn1). Had adon with lantern shield, luck pendant , earth braces and black steel plate on turn 8. He rocks.

Don't see what problems ashdod have.
Reply With Quote
  #5  
Old November 20th, 2011, 04:45 PM

Starbelly Geek Starbelly Geek is offline
Private
 
Join Date: Oct 2011
Posts: 44
Thanks: 1
Thanked 7 Times in 7 Posts
Starbelly Geek is on a distinguished road
Default Re: Ashdod is worthless now

Quote:
Originally Posted by Scaramuccia View Post
Don't see what problems ashdod have.
My issue would be that the principal behind CBM was, I thought, to reduce the number of "useless" units each nation has and encourage diversity. This change does the latter (because Ashdod becomes more of a mage-variety emphasis and de-emphasizes the cap-only sacreds), but at the expense of the former (the sacred troops are much more niche-utility, where their use was already limited by their extreme cost and limited massability). Sure, people are more likely to consider strategies other than high Earth bless now, but I'm not sure that the high Earth bless is even a good investment any longer.

For Adons, you can just replace their armor with something lower encumbrance (even Black Plate Cuirass is better), but Anakites (both types) are likely to see very little use. Was an Ahiman Anakite bless rush really a constant problem with Ashdod? Why not just push them up to a higher cost?

I don't understand why, facing Ulm, one wouldn't load up on the cheaper giants. Amorites and Edomites should be able to do a number on the base troops of Ulm and survive most of the early things the smiths can do. So "Ashdod is worthless" sounds a lot like "monkey PD is crippling" to me, but I'm not sure the change made here was well considered.
Reply With Quote
  #6  
Old November 20th, 2011, 05:06 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: Ashdod is worthless now

Quote:
Originally Posted by Starbelly Geek View Post

My issue would be that the principal behind CBM was, I thought, to reduce the number of "useless" units each nation has and encourage diversity. This change does the latter (because Ashdod becomes more of a mage-variety emphasis and de-emphasizes the cap-only sacreds), but at the expense of the former (the sacred troops are much more niche-utility, where their use was already limited by their extreme cost and limited massability). Sure, people are more likely to consider strategies other than high Earth bless now, but I'm not sure that the high Earth bless is even a good investment any longer.
The problem with this assertion (although it is a goodthought) is that without the nerf, the sacreds, and the high E bless was so good that it made all other strategies severely sub-optimal. So CBM has at the very least kept the number of options the same. I think it has increased because personally i think at least E6 is still huge for ashdod just for the SC's.
Reply With Quote
  #7  
Old November 20th, 2011, 04:15 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Ashdod is worthless now

I did the same as Scaramuccia and tested an expansion with both the non-sacred troops and E10n6 sacreds. I also found things worked fine with the non-sacred troops. Both types of sacreds did fine as well, even with fatigue accumulating. Fatigue as a possible counter to them seems reasonable.

I also agree with Squirrelloid that beyond initial expansion, it's the sacred commanders that matter, not the troops. And there you can swap out the encumbrance 3 armor and give them reinvig items if needed.

Actually, looking at the troops my main thought is that they are among the better GoR candidates in the game. Probably not worth it since you've got Zamzummite's but 6 gems is a reasonable cost to pay for that type of thug.
Reply With Quote
  #8  
Old November 20th, 2011, 06:13 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: Ashdod is worthless now

you didnt test them before the game started?
Reply With Quote
  #9  
Old November 20th, 2011, 09:33 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Ashdod is worthless now

"Oh god, why didn't CBM remove flagellants! I made a bless for them and lost the game!"
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #10  
Old November 20th, 2011, 11:03 PM

Admiral_Aorta Admiral_Aorta is offline
Second Lieutenant
 
Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
Admiral_Aorta is an unknown quantity at this point
Default Re: Ashdod is worthless now

remove all nations except mictlan so no one accidentally picks a bad one
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.