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February 12th, 2012, 09:25 PM
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Sergeant
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Join Date: Mar 2008
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Just a guess, but a high dominion score like Abysia's might be indicative either of an awake pretender, or a high initial dominion scales for a bless strategy.
edit: I see R'lyeh already submitted their turn file for turn 3. I haven't even gotten mine emailed to me yet. Is that something I should worry about?
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February 12th, 2012, 09:50 PM
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Corporal
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Join Date: Feb 2011
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by samoht
edit: I see R'lyeh already submitted their turn file for turn 3. I haven't even gotten mine emailed to me yet. Is that something I should worry about?
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Mine wasn't emailed either, so I had it resent. I'd recommend you do the same.
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February 12th, 2012, 09:56 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
What exactly am I resending? My 2h file from the previous turn?
please forgive the newbness.
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February 13th, 2012, 02:31 AM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by samoht
Just a guess, but a high dominion score like Abysia's might be indicative either of an awake pretender, or a high initial dominion scales for a bless strategy.
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Note all this is based on score charts and pretender titles, take it with a grain of salt.
I'm really surprised that there is only one awake pretender.
Based on what I've seen so far I put C'tis on an awake Prince of Death and Abysia on a E9 Cyclops, neither are likely to be good early neighbours.
Arco, Ermor, Man and Bandar Log all seem have an astral flavour about them. Just based on what is usually popular I'd guess Enchantresses for Arco and Man, Oracles for Ermor and Bandor Log.
Tien Chi with astral and earth magic usually means a Lord of Plenty; for good reason it's a great chassis.
Agartha has good dominion with nature and death magic, so my guess would be a Lord of Rebirth.
Ashdod has heavy nature magic, but there are several different chassis, with different strengths, that could bring that to the table. He may try to make an early run at Mother Oak / Gift of Health.
I don't have enough info yet to make a good guess about R'lyeh or Pythium other than to note that Pythium seems to be playing against it's strength.
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February 13th, 2012, 10:02 AM
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Private
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by Nightfall
Based on what I've seen so far I put C'tis on an awake Prince of Death and Abysia on a E9 Cyclops, neither are likely to be good early neighbours.
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Abysia makes a great early neighbor! If you like nice long, warm summer days and don't mind the dry heat. And having had time to think about choices and let myself start second guessing my initial ideas, the E9 Cyclops would have been a good way to go. But it's not what I took. I'll say that much.
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February 13th, 2012, 11:32 AM
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Sergeant
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Nightfal, I'm guessing as Mictlan (sp?) you took some sort of imprisoned pretender, probably with fairly weak scales, so you could afford to pay for a F9W9 bless strategy. Maybe something other than a F9W9, but something along those lines. Maybe F9W4S4. Blood and death don't make for great blesses for your sacreds, and they're not large enough to really benefit from the tandem E-N seen a lot. But those jaguar warriors with F9W9 are pretty sick.
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February 13th, 2012, 10:12 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by Blubbernaught
And having had time to think about choices and let myself start second guessing my initial ideas, the E9 Cyclops would have been a good way to go.
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Actually I think the E9 Cyclops is a trap for MA Abyssia, looks good on paper, but more than anything MA Abyssia needs magic diversity from the pretender.
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February 13th, 2012, 01:34 PM
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Major General
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Join Date: Jan 2004
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
[quote=Nightfall;795410]
Quote:
Originally Posted by samoht
I don't have enough info yet to make a good guess about R'lyeh or Pythium other than to note that Pythium seems to be playing against it's strength.
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Why is that ?
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February 13th, 2012, 05:29 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by Ragnarok-X
Why is that ?
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Order 3 is really strong with Pythium. Your income seems to be too low for that.
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February 12th, 2012, 09:59 PM
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Corporal
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Join Date: Feb 2011
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Oh, it's no problem. You need to go to the llamaserver page for our game, and near the bottom there's a link to "Request turn resend". Just click on that and then choose your nation, and it'll send you the turn.
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