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February 29th, 2012, 09:43 AM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
reseach and gems so early in the game don't matter at all:P But I wish I had your income:P
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February 29th, 2012, 11:39 AM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Samoht we are not rushing you to play the new turn. We were just saying that if you are the last one to play a turn(which takes like 2 min) then you might aswell see what the new turn is and play that turn aswell(shouldnt take you more than 5 min) No one is annoyed with you being unable to play a turn. It is just when you can make 1 turn you prob have time to do the other one aswell.
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February 29th, 2012, 07:47 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Four turns in and its already starting to feel a little cramped.
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February 29th, 2012, 08:46 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Independents are stronger than I expected.
^_^;
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February 29th, 2012, 09:11 PM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by Legendary League
Independents are stronger than I expected.
^_^;
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Don't forget that they are set to 7! Technically they're almost 1/2 stronger than usual!
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February 29th, 2012, 09:27 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Good idea always test dodgy provinces with your initial scouts set at the verry back to retreat. This way you get to know exactly how strong the independent's force is.
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March 1st, 2012, 10:12 PM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Starting to get close to the turn time and I worry abit of him getting a stale. Does LL know the new turn came out? He's usually very punctual with his turns.
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March 1st, 2012, 10:37 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Well, there is barely a turn every day so i guess he knows 
I ll posponed the game.
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March 2nd, 2012, 09:41 AM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Vanguard X you have an PM waiting for you.
With love
-The Arcos
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March 3rd, 2012, 11:47 AM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Well I certainly hope everyone is feeling as crowded as I am. Five turns in and I have already met three other players, knowing exactly where one capitol is and can guess where the other two are. Additionally there is one more player one or two provinces above that I've yet to meet. Probably Niefel since the dom candle has a cold scale on it. As a warning to you, I'm going to start expanding northward soooo we may want to avoid colliding armies. It's happened twice already. If you are that northern contact give us a hit and we'll negotiate something out.
This, is going to get very bloody very fast for the nation of Arco! Niefel, Aby, Form, and Caelum, it's a pleasure, lets retain peace until there is noone else to conquer.
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