.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old March 1st, 2012, 01:44 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Default Re: How to design unit dismount in AI

Quote:
Originally Posted by Imp View Post
It can be worth spliting the passengers from the vehicles, i.e. buy a Mech Company & delete the infantry, then buy the infantry as a seperate company. That way you can give the infantry if dismounted seperate waypoints to the vehicles.
This way you can send the infantry out on foot & control the vehicles seperatly though do note its very hard to get vehicles to follow infantry on foot if they get close enough they do tend to pick up passengers.
If you dont want this the simpliest work around is to adjust the carry capacity or load cost so it cant pick them up.
Yes, I was thinking of a similar scenario. Thanks again for the tips as you can't find these in a book.
Reply With Quote
 

Bookmarks

Tags
dismount, waypoints


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.