.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2012, 08:56 AM

EonDarkStar EonDarkStar is offline
Private
 
Join Date: Dec 2008
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
EonDarkStar is on a distinguished road
Default Command Spell Concerns

When I set one of my commanders to cast certain spells during the battle, they don't seem to follow through, such as setting them to cast Will of the Fates, Doom, Army of Lead, Mass Regeneration and Gaia's Blessing, but the commanders seem to ignore this and cast whatever spells the AI thinks is more helpful.
Reply With Quote
  #2  
Old April 9th, 2012, 12:19 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Command Spell Concerns

The spellcasting AI will avoid using gems if the opposing army is not deemed to be enough of a threat. This is to avoid wasting gems for that type of spells when attacked by a single scout or similar throwaway chaff.

There are various threads on this subject, but you are better off asking in the Dominions 3 forum, since it is active, unlike this one. This issue is the same for both Dom2 and Dom3.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.