.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #41  
Old August 10th, 2010, 11:14 AM

Lorewin Lorewin is offline
Private
 
Join Date: Aug 2010
Posts: 1
Thanks: 1
Thanked 0 Times in 0 Posts
Lorewin is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

Thanks for the mod - enjoying it a lot Couple of minor changes I've made - the Garthan Derelict didn't seem to to give me the ally (the popup came up, but it didn't give me a ship).

Fixed by adding after:

SCOR 200 exploring

These lines:

ALLY garthan 7
UNPR 0

Also, I removed the line:

FLAG damocles

from gar_old.ini (not certain if this was required, but I was seeing some strange behaviour in combat after retreating everything but the Antique - it would lose all onboard systems and appear as "No data", meaning I had to quit the game).

Also experiment.ini has a minor typo - has msc/experiment.jpg in it (instead of misc/experiment.jpg).

I've had a couple of the crashes on reaching a planet, but can't see a pattern. I will say that of the shipsale quests I've only ever seen the Garthan variant come up - not sure if that's expected?

Thanks again, I'm looking forward to seeing 0.6 and beyond
  #42  
Old August 12th, 2010, 02:46 PM
meKanicalj3sus's Avatar

meKanicalj3sus meKanicalj3sus is offline
Private
 
Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
Thanks: 1
Thanked 1 Time in 1 Post
meKanicalj3sus is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

@ Lorewin i so agree..

Can't wait for 0.6 Vader.. more weapons please can i have my 'Nova Cannon back & maybe a player usable 'Redation heay weapon
__________________
'I'd rather have a full bottle in front of me, than a full frontal lobotamy'

'i like to re-hydrate whilst i de-hydrate*'
  #43  
Old August 27th, 2010, 04:06 AM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

Is it a game or mod limitation if I launch fighters and I destroy all visible enemies the figters stop- but when a cloaked ship appears my fighters would not move and attack?
  #44  
Old February 26th, 2011, 08:14 AM

Khuratokh Khuratokh is offline
Private
 
Join Date: Jun 2007
Location: leiden holland
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Khuratokh is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

This is one of the many "features" of WW. Enemy fighters will automatically lock on to a new enemy. Your own must be ordered seperately, very annoying if you've got 6-8 fighters onscreen. This is something inherent to the game mechanics and will happen in every mod, not just this one.
  #45  
Old August 23rd, 2012, 03:44 PM

Zythee Zythee is offline
Private
 
Join Date: Aug 2012
Posts: 10
Thanks: 0
Thanked 1 Time in 1 Post
Zythee is on a distinguished road
Default Re: Peculiar Planets Version 0.5. - Finally Here!

This is a great mod Vader, thanks! I have to say, those new destroyers look awfully familier...

It does crash occasionally - Have you had a chance to update with the fixes that were mentioned a few years ago in this thread?
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.