|
|
|
 |
|

May 9th, 2013, 08:31 AM
|
Corporal
|
|
Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Could we have +24 hours delay for this turn?
|

May 9th, 2013, 06:24 PM
|
Second Lieutenant
|
|
Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Sure, done.
|

May 13th, 2013, 08:05 PM
|
Corporal
|
|
Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Could I ask for 24 hours delay for this turn as well?
Closest turn(s) are probably going to be gamechanging, they literally take me several evenings each, and I poorly planned the time again.
|

May 14th, 2013, 07:30 AM
|
Second Lieutenant
|
|
Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Sure, in fact, I'll put 36 hours to the game clock for the rest of the game, unless someone opposes?
|

May 14th, 2013, 12:33 PM
|
Corporal
|
|
Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Quote:
Originally Posted by Tiavals
Sure, in fact, I'll put 36 hours to the game clock for the rest of the game, unless someone opposes?
|
Thanks!
|

May 16th, 2013, 05:56 AM
|
Corporal
|
|
Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Actually it was the hardest (most effort-consuming) turn for me not just in this game, but in my whole dom3 career.
And in full accordance with Murphy Laws everything finished mainly with dissapointments and unpleasant surprises 
|

May 17th, 2013, 01:58 PM
|
Second Lieutenant
|
|
Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Couldn't have been that bad, since I didn't kill anything important from you. 
|

May 22nd, 2013, 04:20 AM
|
Corporal
|
|
Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Quote:
Originally Posted by Tiavals
Couldn't have been that bad, since I didn't kill anything important from you. 
|
Maybe it was the very reason why you didn't kill anything important from me 
|
The Following User Says Thank You to chelubey For This Useful Post:
|
|

May 31st, 2013, 02:37 AM
|
Corporal
|
|
Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
Oh! What a ridiculous bug 
King of Flame was one of communion masters (via Crystal Matrix) and its unique identifier copied through whole communion 
|

May 31st, 2013, 05:54 AM
|
Corporal
|
|
Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: WallWorld2 - 10/10 - Newbie-Intermediate
It seems I finally realized what the hell has happened.
Internal upspells for communion masters are spread among whole communion. This King of Flame, Pyriphlogos, has some second form which boosts its fire magic in combat. Since he entered the combat as communion master _already_ (due to crystal matrix), not just battle upspells, but even initial form shifts were transferred. So those who entered the fight as communion slaves _already (due to slave matrixes) received. It is why all my SCs who had Slave Matrix started the battle in Pyriphlogos' battle chasis form (only physical form, they retained their magic).
So what can I say about it.
1. According to the consequences it is clear and pure bug, but it was caused by normal reverse communion mechanics multiplied by normal Crystal Matrix/Slave Matrix mechanics multiplied by normal Pyriphlogos mechanics.
2. I was totally unaware of this side effect and didn't plan anything like that.
I'm spending many hours for SP testing each turn among several last turns, but I tested other things. (Amount of features/placement/scripting to test in order to perfect one's performance seems to be neverending).
3. Such an outcome actually hit me heavily. I've lost 5 SC chasises, receiving these SCs in Pyriphlogos physical form, what is almost a lethal fighting downgrade for all of them: very low hp (in comparison with what I had), no protection, no foot slot, like -4 stats due to overaging to many of them (so utmost ridiculous strength/att/def as a result), insane penalty for my cold3 dominion ... for the exchange of fire shield.
4. Although they are still bugged, so some decisions have to be made by our admin. Tiavals, - that's up to you to judge. If you'll decide me to get rid of them, I'll get rid of them, that's fine. After all this situation is caused solely by my overcomplicated plans and features multiplication I didn't backed up with enough testing.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|