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  #1  
Old September 18th, 2012, 08:56 PM

sigeena sigeena is offline
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Default Re: Japanese Long Campaign

Situation at Turn 27

The past 6-8 turns were relatively uneventful. We had passed the first line of resistance and there wasn't any further roadblocks to delay us.

On the North road, the point platoon (Pl 1/ A Coy) discovered the enemy armor parked along the main road and are now deployed to attack the enemy tanks. These are the same T26s that caused considerable havoc on my armour earlier on. They don't seem to realise that their front line has been penetrated.

The follow on platoons are from D Coy and they will begin to deploy into line, heading towards the first objectives in the north.

Elsewhere on the South road, our forces are deploying into line as well, and preparing to move towards their first objectives in the south.
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Old January 7th, 2013, 11:17 PM

sigeena sigeena is offline
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Default Re: Japanese Long Campaign

It's been awhile since I last updated. I'm still playing the Japanese LC, still stuck in Mongolia/ Manchuria against Soviets. Made the following notes.

a. Soviets early armour is highly dangerous. Their guns are good up to 800 metres against Jap armour
b. Japanese armour is highly fragile. Guns are good up to 400-500 metres against Soviet armour.
1. Try to manevure for approaches which reduce LOS. Reverse Slope armour vs armour defense is especially useful; Hull-down positions with long LOS are not.

a. Soviet experience and morale is poor
b. Japanese inf do not get pinned/ retreat/ rout easily
2. If enough enemy armour is destroyed, the rest will tend to rout when approaching friendly wrecks. Japanese Inf can then get in close and close assault enemy tanks. However, always use infantry against tanks in close terrain.

a. Soviet tanks have good front and side armour but weak top armour (1-2)
b. Japanese arty of 10cm and above have warhead of 5.
3. Use arty to destroy enemy tanks, especially on Advance missions, since the enemy tank are more static than usual.
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