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  #1  
Old May 26th, 2013, 12:30 PM

Quint Quint is offline
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Default Re: V 7.0 Patch Sounds Questions

this is the first time that I have heard the "Ray gun" on some of the units. I also get the pop sound and when some of the MMG fires they sound like a main cannon.
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Originally Posted by DRG View Post
As well as being the perfect example of why you should never run the game from program files if you have VISTA installed this thread also points out the following..

If anyone has a custom OOB created BEFORE this patch you *MAY* hear "some "interesting" sounds when units fire" UNLESS you go though every weapon in the OOB and ensure that all the "WEAPON SOUND" data fields are ZERO

After you have ensured that all fields are zeroed you can then decide if you want to assign any special weapons sounds to those weapons. I just realized I did not explain this in the game guide so I'm making this thread Sticky as a warning and as information.

The game now looks in the weapons data for sound information as well as unitweapons but the weapons data entry HAS PRIORITY....

For example

If you have weapon sound X entered into the unitweapons area and any number OTHER THAN ZERO entered in the weapons data the game will take the weapons data number. This is why it is vital that anyone with a custom OOB ensure they zero those weapon sounds values before playing otherwise what is described in this thread will happen when the game is played.





Don
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  #2  
Old April 12th, 2013, 09:38 AM
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Default Re: V 7.0 Patch Sounds Questions

Yeah, stop digging .... we are not re-writing the code and it would NOT be be advantageous to have the priorities as you suggest


The new way SUPPLEMENTS the old way.

It was done this way so that one ( 1 ) entry would cover *EVERY* unit that uses that weapon. If you don't want ONE sound to cover every unit that uses that weapon simply leave the weapons sound value at ZERO and add all the sounds you want to the different unitweapons and the game will pick those up just like it always did. The new way allows you to do that once because most people don't want a dozen different weapon sounds to represent one weapon. I know *I* don't.

If we had done it as you suggested any entry in weapons would be negated by anything that might have been previously added in unitweapons and the entire POINT of all this was to simplify adding new weapons sounds. If I want to add a new weapon sound to a specific weapon I don't want to have to check every unit in that OOB to find and remove the old unitweapon sounds but anyone who DOES want a variety of sounds for one weapon can do that with the existing system simply by leaving the weapon sound at zero.


The original system was done the way it was done so that people could get "creative" with different weapons sounds within an OOB and it's all just dandy when you are maintaining 1 or 2 OOB's bit it's a COMPLETE PITA when maintaining or upgrading 128 of them and it's one VERY BIG reason I have avoided sound work.

If you want your USMC OOB to have multiple M16 ( or whatever ) sounds then just continue on as before but you need to go though all 246 weapons and make sure there is nothing but ZERO in the new weapons sounds field or anyone using it may hear some strange things

EDIT:...... I took a quick run though your OOB and as far as I can see the only one you need to zero is wpn198 so it's not the onerous job it may sound like..... It'll take maybe 2 minutes..tops



Don

Last edited by DRG; April 12th, 2013 at 09:53 AM..
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Old April 12th, 2013, 09:01 PM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by DRG View Post
Yeah, stop digging .... we are not re-writing the code and it would NOT be be advantageous to have the priorities as you suggest

The new way SUPPLEMENTS the old way.

It was done this way so that one ( 1 ) entry would cover *EVERY* unit that uses that weapon. If you don't want ONE sound to cover every unit that uses that weapon simply leave the weapons sound value at ZERO and add all the sounds you want to the different unitweapons and the game will pick those up just like it always did. The new way allows you to do that once because most people don't want a dozen different weapon sounds to represent one weapon. I know *I* don't.

EDIT:...... I took a quick run though your OOB and as far as I can see the only one you need to zero is wpn198 so it's not the onerous job it may sound like..... It'll take maybe 2 minutes..tops

Don
Understood, just brainstorming.

Yeah, I found, and fixed, the one onerous weapon sound (now that I know what to look for).
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Old April 12th, 2013, 11:13 AM
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Default Re: V 7.0 Patch Sounds Questions

I have noticed strange sounds issues. It sometimes has tendency to first stutter, then repeat every single sound again, and finally it freezes on one sounds played over and over again. Game restart helps.
Anyone also has it? Happened to me after like 1 hour of playing.
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Old April 12th, 2013, 07:45 PM
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Default Re: V 7.0 Patch Sounds Questions

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Originally Posted by SaS TrooP View Post
I have noticed strange sounds issues. It sometimes has tendency to first stutter, then repeat every single sound again, and finally it freezes on one sounds played over and over again. Game restart helps.
Anyone also has it? Happened to me after like 1 hour of playing.
That sounds like you have another program running in the background that is quite possibly leaching into memory & not the games fault
Try running task manager or your virus antispyware software, check your internet traffic while your at it could well be surfing without you realising to raise traffic on sites or have become a spambot.
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Old April 12th, 2013, 09:27 PM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by SaS TrooP View Post
I have noticed strange sounds issues. It sometimes has tendency to first stutter, then repeat every single sound again, and finally it freezes on one sounds played over and over again. Game restart helps.
Anyone also has it? Happened to me after like 1 hour of playing.


When was the last time you checked for a sound driver update ?
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Old April 12th, 2013, 12:33 PM
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Default Re: V 7.0 Patch Sounds Questions

Anyone else ?? Neither Andy nor I observed anything like this happening. Do you normally play with sound on ?

Please note that NONE of the actual sound code was changed. The ONLY change is the game looks to the weapons data as the primary sound file location, if it finds zero there it checks unitweapons and then, if both are zero, in uses the same default sounds it always did so there should be no reason any of that would cause sound to stutter or repeat.

Don
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  #8  
Old April 12th, 2013, 02:31 PM
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Default Re: V 7.0 Patch Sounds Questions

Sounds to me like the behaviour of a corrupt sound file.

I would first do a disk scan for any lost clusters etc. If that does not fix it then try reinstalling (save off any ongoing save games elsewhere to put back afterwards).

Also - is this a V7 problem, as this is a V7 thread I presume you have had these problems only since the latest patch was applied? If so, you may have had corruption in your downloading of the patch - it happens - so try re-downloading it from the shrapnel page and reapplying it as your first step post the disc scan.

Andy
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  #9  
Old April 12th, 2013, 09:07 PM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by Mobhack View Post
Sounds to me like the behaviour of a corrupt sound file.

I would first do a disk scan for any lost clusters etc. If that does not fix it then try reinstalling (save off any ongoing save games elsewhere to put back afterwards).

Also - is this a V7 problem, as this is a V7 thread I presume you have had these problems only since the latest patch was applied? If so, you may have had corruption in your downloading of the patch - it happens - so try re-downloading it from the shrapnel page and reapplying it as your first step post the disc scan.

Andy
I had a similar problem with Vista a while back. Had to do with a Microsoft/Creative Labs feud going on at the time.
Sometimes when multiple sounds tried to play simultaneously the sound driver couldn't deal with it and I'd get the exact symptoms mentioned above.
Eventually they resolved their issues and an updated sound driver fixed the problem.
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  #10  
Old April 12th, 2013, 02:41 PM
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Default Re: V 7.0 Patch Sounds Questions

Ah yes...... sound files.

A bad sound file will kill the game faster than shutting off your computer.

We will be monotoring this thread, if anyone else experiences a similar problem let us know and please let us know WHICH UNIT from what nation was causing the problem and if you can.. what weapon

Don
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