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  #1  
Old December 9th, 2013, 11:13 AM

zastava128 zastava128 is offline
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Default Re: spob20 Yugoslavia corrections/suggestions

Well now I'll have something to look through over the holidays

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Originally Posted by DRG View Post
The answer is..... it varies in the OOB's then the code varies it some more
OK, thanks. I'll post in the appropriate OOB topic if I have any more comments on this.

------

Also, if I understand correctly, the AI will be able to take allies in the next version, right? I don't know how exactly that will work, but I can provide some info on Allied troops in Yugoslavia if needed (Soviet, British, pro-allied Bulgarian).
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  #2  
Old December 9th, 2013, 11:31 AM
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Default Re: spob20 Yugoslavia corrections/suggestions

The AI's been able to take allies for years. Right now we have enough to do
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  #3  
Old December 18th, 2013, 11:23 AM

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Default Re: spob20 Yugoslavia corrections/suggestions

One thing I forgot about - since I always play *as* the partisans rather than *against* them - are the rarity radio codes for the armoured vehicles.

So here's just a few suggestions on that:

073 - code 1. There were only a few M3A1 Stuarts. Basically these were rescued from Allied scrapheaps in Italy and repaired.

105 - code 2. Over 90% of the Stuarts delivered by the British were this model.

110 - code 0. There were around 6 of these... but the only other TDs were the captured ones (Hetzer, Semovente, StuG), and those were just as rare as the Stuart funnies.


I've also found a few more photos. Will upload soon.
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  #4  
Old December 18th, 2013, 05:26 PM
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Default Re: spob20 Yugoslavia corrections/suggestions

Well - you have Mobhack, so you can make your own custom OOB.

You also have the OOB swapper so you can load the official orbat if PBEM playing another human who does not want to play with your customised orbat and then swap back to your tweaked version for your own local games.

You also have the Red OOB in this case - it does for partisans in the Balkans and thereabouts. Feel free to hack about with that - it is what the "colour" OOBs are for!.

That is the whole point of Mobhack - if you want your own custom tank company with 12 tanks and the official on is 10 - you can roll your own.

We simply cannot provide everything for every OOB or deal with special needs. That is (I repeat) why you are provided with a game data editor so you can do it yourself.
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  #5  
Old December 20th, 2013, 07:27 AM

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Default Re: spob20 Yugoslavia corrections/suggestions

Uploading some more pictures. A few are rather blurry but may work since they'll be shrunk down.
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File Type: zip winspww2 yugo extra photos.zip (868.1 KB, 259 views)
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  #6  
Old January 11th, 2014, 07:57 AM

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Default Re: spob20 Yugoslavia corrections/suggestions

Quote:
Originally Posted by zastava128 View Post
2. New: PIAT. According to a British foreign office report from 8th January 1945, 88 were delivered *by* 11/44.
Date: late 1944 onwards
Think I've found the exact date for this one - according to a monograph on a certain Dalmatian partisan unit, they mention they first used their newly-delivered PIATs as early 6/44 (for attacks on Ustaše bunkers). So quite a bit earlier than I thought.

On a side note, this is interesting since it implies the British gave priority to the Yugoslav partisans over their Italian counterparts, who only received PIATs in 8/44 or later.
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  #7  
Old January 27th, 2014, 09:48 AM

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Default Re: spob20 Yugoslavia corrections/suggestions

Last batch for this version. 11 photos, mostly infantry support weapons for the Communists plus Royal Army M.28 and R-35 tanks.
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File Type: zip winspww2 yugoslavia extra photos 2.zip (2.70 MB, 234 views)
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