.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 13th, 2013, 06:35 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Space Empires IV clone

http://spaceempires.net/ftopict-9796.html

Ed Kolis, Skyburn and I have started some work on a Space Empires IV clone tentatively called FrEee. The thread above and the #spaceempires irc channel on irc.freenode.net are the central points for this effort currently. Ed has set up a code repo at bitbucket. https://bitbucket.org/ekolis/freee

A mockup of various planned UI elements using existing se4/se3 assets


WIP of UI implementation in c#


Current logo for the project
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #2  
Old April 15th, 2013, 08:11 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Space Empires IV clone

Well this is pretty exciting. Maybe 6 weeks ago,I reloaded SEIV Gold and played a TDM-Modpack game just for old times sake. What would you say is the overall goal for doing this project. Yes, I'll go read the IRC discussion when I have some free time. Its nice to see this is rising up from the ashes.
Reply With Quote
  #3  
Old April 15th, 2013, 01:50 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Space Empires IV clone

The first goal for the project is to create as near a perfect se4 clone as we can to the point that you will be able to use mods from se4 with our clone. The second goal is to expand on se4 by introducing new optional mechanics for clone specific mods to use.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #4  
Old April 15th, 2013, 03:54 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Space Empires IV clone

Excellent.
I regularly search for my favorite "lives forever on my computer" games. I dont know how sequel projects I have followed that failed. And many MANY of them for the same reasons. They dont try to create a working copy first. They all agree that the base game can stand some small improvements but then they dissolve into in-house fighting over what those should be.

Oh the many Master of Magic projects that have fallen to the temptation of trying to add multiplayer mode first
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old April 15th, 2013, 04:50 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Space Empires IV clone

Yeah... Star Legacy started out as an SE4 clone as well, but quickly turned (due to all that arguing) into something completely different. Oddly, I heard from SJ today that apparently it's alive again, rebooted as an open-source 4X/RPG hybrid or something...

https://www.assembla.com/spaces/star...Wr4jrBeJe5cbCb
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old August 23rd, 2013, 06:42 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Space Empires IV clone

I was part of an attempt to do a "New SE4" too, but despite some good cooperation, great artwork, and some sound and clever ideas it buckled from the lack of a programmer. We had a really good one who set up a great start, but he worked for EA as a day job and got yanked by his job's "conflict of interest" clause. He had to quit and take his code with him or get fired.

I'd REALLY love to see this attempt take off! Looks like a good start so far too.
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #7  
Old September 22nd, 2013, 03:01 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Space Empires IV clone

New build with PBW compatibility!

https://bitbucket.org/ekolis/freee/d...rEeeAlpha5.zip
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #8  
Old October 22nd, 2013, 04:04 PM

Uncle_Joe Uncle_Joe is offline
Corporal
 
Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
Uncle_Joe is on a distinguished road
Default Re: Space Empires IV clone

Really looking forward to this. I miss playing SE4s but in many ways, it just fell behind in terms of UI and what you could do it the AI etc.
Reply With Quote
  #9  
Old November 17th, 2013, 12:36 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: Space Empires IV clone

Hi there, long time no post..

I too wish the best for this project, and I have one piece of advice.. don't use stock SE4 graphics for all the components and ships etc, use graphics from fan made mods, and try to use graphics for GUI frames, even if it's just a bitmap with a 1 pixel frame box around a blank middle.. that way us graphic artists might be encouraged to spiff up the GUI.. if you follow the SE4 route and hard code the frames and windows, it makes modding the GUI almost impossible. and I always thought that was the one aspect of SE4 that was un-modable.

That's my 2 cents,

Cheers!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.