Re: Radiation squares
Hmm ... I wouldn't go as far as to call it a bug. If anything, it is an unforeseen consequence of having an anti-squad-killing feature and then giving the players incentive to explore places full of death. The discrepancy still is annoying to those who experience it, though, that is true.
That being said, I think that adding a switch that allows one to turn this feature off temporarily would be the best solution to this quandary.
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