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  #1  
Old July 31st, 2016, 09:01 PM

cbreedon cbreedon is offline
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Default Re: How do EOD teams work

Thanks
I was using a 4 man team from the UK OOB in 2016. I left him on the IED for 2 turns and nothing happened so I assumed I was doing it wrong and moved away and let a sniper deal with it. Patience is a virtue :-)
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  #2  
Old July 31st, 2016, 09:33 PM
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scorpio_rocks scorpio_rocks is offline
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Default Re: How do EOD teams work

On a side note:

Unit class #134 - Demolitions. Is not covered in the manual :
UnitClass 133=Light SP Mortar Clone of 38.
UnitClass 134=NOT USED NOT USED
UnitClass 135=Main Battle Tank Tank Clone
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Old August 1st, 2016, 08:09 PM
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Default Re: How do EOD teams work

Quote:
Originally Posted by scorpio_rocks View Post
On a side note:

Unit class #134 - Demolitions. Is not covered in the manual :
UnitClass 133=Light SP Mortar Clone of 38.
UnitClass 134=NOT USED NOT USED
UnitClass 135=Main Battle Tank Tank Clone
now corrected

UnitClass 134=Demolition This is a "Demolition" class that covers booby traps, IED's etc. These explosive devices can self detonate when enemy units are nearby and, in the case of IED's and Fougasse can be "command detonated" on the players turn who "owns" them, IF there is radio contact, by selecting the explosive charge then pressing "F". They can be defused / removed by Engineer units but because these do not represent "simple" mines the time required to take one out of the game varies even if the engineer unit is not under fire so patience is required. Sometimes it might only take a turn or two sometime 8 or 9 turns of longer ( as in real life ) If you do not have time for the "patience" approach and don't want to risk your troops they can be taken out with a well placed shot from a Sniper rifle. This is usually the preferred option because in this game there is no penalty for causing "collateral damage" so it's usually easier to simply detonate them with a Heavy sniper round from a distance NOTE that a "normal " sniper can also take out an IED but it may take a few shots to do it. As well , a large radio-controlled IED is useful for a pre-laid bridge demolition. One usually takes out a wooden bridge section but a player might want to stack 2 on a concrete bridge section to be sure and as well IEDs in the vicinity of an explosion may detonate spontaneously so a "string" of them side by side may cause multiple explosions setting off other IED's in sequence
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Old July 31st, 2016, 11:18 PM
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Default Re: How do EOD teams work

..on the list........
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Old August 1st, 2016, 02:33 PM
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Default Re: How do EOD teams work

As in real life if 200 is too close move 'em back further. Airstrikes are the same
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Old August 1st, 2016, 06:36 PM
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Default Re: How do EOD teams work

well yes the whole point of using a sniper to detonate it is he can sit back far enough to not affect him so everyone else needs to be as far away......or you can send in engineers but you risk a spontaneous explosion and it might take 9 turns...theres a reason why IED's are a PITA in RL and the game
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Old August 1st, 2016, 06:49 PM
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Post Re: How do EOD teams work

Quote:
Originally Posted by DRG View Post
well yes the whole point of using a sniper to detonate it is he can sit back far enough to not affect him so everyone else needs to be as far away......or you can send in engineers but you risk a spontaneous explosion and it might take 9 turns...theres a reason why IED's are a PITA in RL and the game
Many others will benefit from this thread, designers and players as well. You ought not to place an IED close within 100m (what is the blast radius, I'll have to test that) of friendlies either (as a designer).

PITA indeed!

BTW,I read an article where the Tanzanians are training rats to sniff out (detect) mines, and Mozambique as well. Apparently, they're (the rats) too light to trip a detonation.

=====
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Old August 1st, 2016, 08:06 PM
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Default Re: How do EOD teams work

not just any rat ....Gambian giant pouched rats.....I don't think we'll be working them into the game......
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