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May 20th, 2021, 12:50 PM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
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Re: RetLT Scenario issues
My guess is that it was modified by the designer. I know of few of them that do so. 
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May 20th, 2021, 12:51 PM
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First Lieutenant
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Join Date: Mar 2011
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Re: RetLT Scenario issues
I know I have added sandbags or logs to few tanks here and there to help balance or historical records...
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May 21st, 2021, 07:45 PM
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Major
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Location: New Jersey
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Re: RetLT Scenario issues
Scenario #94 Romanian Spring attack:
Mud hexes 47,33 and 48,34 are paved roads
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May 22nd, 2021, 07:48 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #95 Wiking meets the red blitz
There are invisible wooden bridges at 80,26 80,16 80,40 and 79,49. Since there are no roads I think these were supposed to be fords.
The Russian level bombers do not attack. I would plot them to strike on turn 0. The scenario is hard enough as it is so I would not make them strike aircraft.
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May 23rd, 2021, 06:21 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
The bridge/fords I can fix and yes this was a way to create a safe crossing place before we added the ability to manually change hex height but as you noted the scenario is already difficult for P1 but Medium as played as P2 and I assume as P2 you used them as bombers so in this case rather than plot them for a first turn strike and either give them an actual target that if destroyed could tip the play balance making a difficult scenario for P1 even more so or simply target them someplace they will do nothing more than create an airshow, what I am going to do is remove them. That does not make the scenario more or less difficult for P1 but potentially makes what you rate as a medium difficulty scenario when played as P2 into something that potentially makes it equally difficult and balanced for both sides
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May 27th, 2021, 02:10 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #98 Hell's Highway:
The German HS-129s (Formation BP) play a rocket firing sound when they use their 7.5 cm cannon.
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May 28th, 2021, 04:59 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #99 Wiking's Castle
Russian TU-2s do not fly. I would eliminate them or set them to attack on turn zero.
When I played Russia all they did was kick up smoke and damage a squad.
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May 28th, 2021, 06:32 AM
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Shrapnel Fanatic
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #99 Wiking's Castle
Russian TU-2s do not fly. I would eliminate them or set them to attack on turn zero.
When I played Russia all they did was kick up smoke and damage a squad.
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As you have rated this one easy for the German side I have changed them to FB versions
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June 5th, 2021, 01:23 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #104 Katukov's escape:
German PZ1 (A0) uses a Panther icon
Russian wagons G6 and G8 play truck noises rather than clip-clop.
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June 5th, 2021, 07:59 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #104 Katukov's escape:
German PZ1 (A0) uses a Panther icon
Russian wagons G6 and G8 play truck noises rather than clip-clop.
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Not a Panther. A Russian Camo M4A2 (76). That was put in place of a Pz1 Icon I didn't think was used any longer so I used the slot for the M4.
Both issues now corrected
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