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  #1  
Old June 12th, 2023, 07:21 PM
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Default Re: RetLT Scenario issues

Yes that is intended. Please don’t change it.
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Old June 16th, 2023, 12:16 AM

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Default Re: RetLT Scenario issues

Scenario #551 The Rhino's horn

German reinforcements do not move from their arrival hexes.

I don't recall this happening during playtesting.
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Old June 16th, 2023, 08:26 AM
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Exclamation Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Scenario #551 The Rhino's horn

German reinforcements do not move from their arrival hexes.

I don't recall this happening during playtesting.
I saw the same thing running it AI vs AI . As an experiment, I set the reaction turn of the reinforcements to one turn after their arrival and they moved so that is a solution......

BUT

The AI vs AI games I ran the reinforcement units only made it halfway to the center of the map before the game ended in the decisive defeat of the Russians so the reason they did not move may be because the AI decided it didn't need them anywhere to win. I ran it a second time with the same result, all of the reinforcement units were making their way to the front but were well behind the central hill position so they never saw any combat and in both cases, the Russian AI side had lost the battle decisively in half the allotted turns!

IMHO there is no need for those reinforcements and that may be why the AI didn't move them set to reaction 99.

I ran it a third time with the same result so for three AI vs AI battles the game was over by turn 14, 12, 10

It's a turkey shoot. This was the last result that was over by turn 10



That said, if you played the Russians and actually won and the AI didn't react with those reinforcements then there is a problem that setting the reaction turns as I described will fix......or at least get them moving towards the fighting.
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Last edited by DRG; June 17th, 2023 at 09:48 AM..
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Old June 18th, 2023, 02:13 AM

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Default Re: RetLT Scenario issues

[quote=DRG;854813]
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Originally Posted by RetLT View Post
Scenario #551 The Rhino's horn

...

BUT

T


That said, if you played the Russians and actually won and the AI didn't react with those reinforcements then there is a problem that setting the reaction turns as I described will fix......or at least get them moving towards the fighting.
I did manage a victory as the Russians by using a lot of smoke and artillery.

They key was to only engage one Marder or AT gun at a time.

I got a 4:1 MV but it would have been less if the reinforcements had moved.
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Old June 18th, 2023, 04:50 AM
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Default Re: RetLT Scenario issues

OK , in this case setting the reinforcements to move the turn after they arrive would at least get them moving forward and I will adjust the scenario accordingly
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Old June 19th, 2023, 03:27 AM

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Default Re: RetLT Scenario issues

Scenario #558 Hell on wheels: St. Giles

Check loss numbers in scenario details text. Looks like a cat stepped on the keyboard.
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Old June 19th, 2023, 07:06 AM
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Exclamation Re: RetLT Scenario issues

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Scenario #558 Hell on wheels: St. Giles

Check loss numbers in scenario details text. Looks like a cat stepped on the keyboard.

That is because there is no % in the SP alphabet...... The full word "Percent" has to be used not %

Now corrected in the master
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Old June 19th, 2023, 10:02 AM
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Default Re: RetLT Scenario issues

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Quote:
Originally Posted by RetLT View Post
Scenario #558 Hell on wheels: St. Giles

Check loss numbers in scenario details text. Looks like a cat stepped on the keyboard.

That is because there is no % in the SP alphabet...... The full word "Percent" has to be used not %

Now corrected in the master
Thanks for correcting this, that was my bad. I should have caught that.
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Old June 19th, 2023, 05:35 PM

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Default Re: RetLT Scenario issues

This is what I was referring too. Looks like a string of random #s
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  #10  
Old June 27th, 2023, 09:01 PM
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Default Re: RetLT Scenario issues

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This is what I was referring too. Looks like a string of random #s
Yep, that's what happens when you use % instead of the whole word percentage.

There is no symbol for % in the game
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Last edited by DRG; August 1st, 2023 at 05:11 AM..
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