.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 18th, 2020, 04:54 PM

sparra22 sparra22 is offline
Private
 
Join Date: Apr 2019
Posts: 8
Thanks: 8
Thanked 1 Time in 1 Post
sparra22 is on a distinguished road
Default Increasing Helo Damage for Dummies

Hey guys,
I noticed that Helo Gunships are often able to take tank shells with zero consequences, to say nothing of MANPADS and SAMs. There was another post on here where Imp posted an excellent scenario for testing how helicopters take damage, and confirmed that they do in fact take ridiculous amounts of damage. I am too inexperienced with computers to make mobhack alterations to AA weapons, and I don't see an "Aircraft Toughness" option or anything like that. Is there any way to solve the nigh-invulnerable gunship problem without mobhack, and if so is it PBEM friendly?
Cheers
Reply With Quote
  #2  
Old September 18th, 2020, 07:14 PM

retiredgysgt retiredgysgt is offline
Corporal
 
Join Date: Sep 2019
Posts: 123
Thanks: 5
Thanked 17 Times in 12 Posts
retiredgysgt is on a distinguished road
Default Re: Increasing Helo Damage for Dummies

Actually I always just assume the tank MISSED since when it hits the aircraft takes damage. As for manpad and man fired missiles I have lost lots of Gunships to them.
Reply With Quote
The Following User Says Thank You to retiredgysgt For This Useful Post:
  #3  
Old September 18th, 2020, 07:40 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Increasing Helo Damage for Dummies

Depends on the helo.

Hinds ARE flying tanks, with Apaches a close second. Most transport helos can be shot down by small arms.

Personally I give early helos 0 armor then come about the Huey I give them 1 and gunships (those that expect to be shot at) 2. Early Cobras are 2, later ones 3.

This seems to work fairly well, not to fragile, not too tanky.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #4  
Old September 18th, 2020, 07:58 PM

sparra22 sparra22 is offline
Private
 
Join Date: Apr 2019
Posts: 8
Thanks: 8
Thanked 1 Time in 1 Post
sparra22 is on a distinguished road
Default Re: Increasing Helo Damage for Dummies

I forget what modern day Blackhawks have in terms of armor or durability, but they absorb small arms so well that I basically use them as gunships. I can accept Hinds being flying tanks, but absorbing Sidewinder AAMs like they're Strelas is ridiculous. And I've seen multiple times Hinds absorb 120mm tank shells. Don't get me wrong, hinds resisting 40mm AA fire, that's fine. But I have yet to see any AA system, with maybe the exception of the Pantsir, which can reliably put a dent in them
Reply With Quote
  #5  
Old September 18th, 2020, 07:59 PM

sparra22 sparra22 is offline
Private
 
Join Date: Apr 2019
Posts: 8
Thanks: 8
Thanked 1 Time in 1 Post
sparra22 is on a distinguished road
Default Re: Increasing Helo Damage for Dummies

To clarify, it gives a hit message with the 120mm, not just it looks like it hit
Reply With Quote
  #6  
Old September 18th, 2020, 08:42 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Increasing Helo Damage for Dummies

Without entering into the argument about helicopter survivability (mine seem to fall out of the sky if looked at harshly!) to answer your questions:

No the ONLY way to change helicopter armour or ECM or AA systems' damage/hit probability/etc is to use MobHack (which is actually really easy!). [the front steel armour value is the 'durability' of the airframe, and the side hull armour value is the 'armour value']

and No it will NOT be PBEM friendly (both players must be using the same OOBs) You could send your opponent copies of the altered OOB files if they agreed to your arbitrary changes.
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
  #7  
Old September 18th, 2020, 10:07 PM

sparra22 sparra22 is offline
Private
 
Join Date: Apr 2019
Posts: 8
Thanks: 8
Thanked 1 Time in 1 Post
sparra22 is on a distinguished road
Default Re: Increasing Helo Damage for Dummies

Alright, thanks
Reply With Quote
  #8  
Old September 19th, 2020, 12:20 AM
troopie's Avatar

troopie troopie is offline
Sergeant
 
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 102
Thanked 86 Times in 56 Posts
troopie is on a distinguished road
Default Re: Increasing Helo Damage for Dummies

How do you manage it? I've had helicopters chased away, and spotter planes shot down by riflemen.

troopie
__________________
Pamwe Chete
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.