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  #1  
Old May 8th, 2021, 09:57 AM

Karagin Karagin is offline
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Default Re: Issues in scn 73 Return to Guam

Quote:
Originally Posted by DRG View Post
So it ended up being easier with the LVT's even with the Wire on the Japanese positions?

And yeah...... I really thought those mortars were in both versions I was working with.

I have looked at that area using a Venola map..... those hills were a LOT steeper in RL
Maybe adjust the hill heights will add to the Japanese side for slowing down the Marnies. What about adding in more snipers?
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Old May 8th, 2021, 10:32 AM
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Mobhack Mobhack is offline
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Default Re: Issues in scn 73 Return to Guam

Or make some really steep slopes impassabel so vehicles cannot traverse them and grunts are really slowed by them?
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Old May 8th, 2021, 01:03 PM
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Default Re: Issues in scn 73 Return to Guam

I have been working on something just like that and digging around the net for more info

EDIT

I had what was shaping up to be an interesting variant with hills more like reality and I got it done to the point of running a playtest and it started with the message that "USMC Engineers clear dragons teeth" which is a really nifty trick given they were in LVT's over half a km away from the nearest DT.......I took them out... repurchased them, reloaded them and started the game....same message...then the screen greyed out and locked up so that's a "delete me!!" dead end.

Don Lazov will attest to the joy of trying to massage an old scenario. It can be quite an adventure but once they start going sour there is only one solution. It's too bad. it was really starting to get interesting.
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Last edited by DRG; May 8th, 2021 at 04:11 PM..
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