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October 24th, 2023, 04:50 PM
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Re: Omaha Beach - Scen #9
OK......
1/ I started a simple game, moved a unit then pressed the red up arrow then went to the auto-save slot and started it and that game was back to where I was before I moved the unit
2/ I started an old save game, move a unit then presses the red up arrow and started it and that game was back to where I was before I moved the unit
3/ I started a different old save game.... lets call it #3, I moved a unit then pressed the red up arrow button then went to the save game screen and started the autosave and it was old save game #3....... BEFORE I moved the unit
SO it would APPEAR your observation is correct. The autosave is being made when the game ( originally ) loads.
OK.... learned something new today........
We will look into this and get the procedure strainghend out and the working adjusted for the next release
That does explain why the building were restored when loading the autosave though........
Last edited by DRG; October 24th, 2023 at 06:40 PM..
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October 24th, 2023, 07:07 PM
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
[...]
That does explain why the building were restored when loading the autosave though........
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But from what I observed, it doesn't make any practical difference regarding this issue. It works nonetheless.
I just wanted to let you know, because of the wording for the END TURN message you changed. 
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October 24th, 2023, 07:15 PM
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Re: Omaha Beach - Scen #9
Ah, ok, after reading you post again, I realized, that's what you mean.

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October 24th, 2023, 09:08 PM
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Re: Omaha Beach - Scen #9
..........This has been a l o n g journey
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October 25th, 2023, 03:34 AM
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Re: Omaha Beach - Scen #9
FWIW......
I just tried a new test with the "Vanish" game that had been posted
I hammered the buildings until one disappeared then saved normally.
When I restarted, the multi-hex building that had only shown rubble had been restored. ( WITH THE RUBBLE....which is as it should be )
Anyone interested can try that and report that they see the same thing.
EDIT
This was done with MBT but the test I ran with SPWW2 did the same
This is after the multi hex building had been hammered by arty and disappeared
I then saved the game in a regular save slot then restarted
The building returns on restarting the save
Last edited by DRG; October 25th, 2023 at 10:46 AM..
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October 25th, 2023, 02:00 PM
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Re: Omaha Beach - Scen #9
If anyone sees a building disapear check the registration hex ( typically the upper left hex of the series it had been in ) BEFORE it is saved and let me know if hovering the cursor over that hex shows it to be rough and after you save and restart does it show "paved"
The theory I am exploring now is if the registration hex is turned to rough that is when the building disappears.
After saving and restarting the building will be restored but report the hex under the registration hex is Paved
IF you build a map and place a multi over a rough hex the registration hex ( and some others usually ) will report "paved" and I think that change to rough during as bombardment might be the key to why they disappear
SO FAR I have not found a multi that shows rough under the registration hex
Last edited by DRG; October 25th, 2023 at 02:08 PM..
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October 25th, 2023, 05:12 PM
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
If anyone sees a building disapear check the registration hex ( typically the upper left hex of the series it had been in ) BEFORE it is saved and let me know if hovering the cursor over that hex shows it to be rough and after you save and restart does it show "paved"
The theory I am exploring now is if the registration hex is turned to rough that is when the building disappears.
After saving and restarting the building will be restored but report the hex under the registration hex is Paved
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I again ran the Vanish game from earlier and observed the following:
Before any of the triggering bombardment all the registration hex report 'clear'.
After it, but before saving, the reg hex of the disappearing building reports 'rough'.
After loading the saved game, the hex reports as 'paved road'.
If I understood you correctly, that's what you are looking for.
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October 25th, 2023, 06:55 PM
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by dTerm
If I understood you correctly, that's what you are looking for.
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That is what I observed as well but I belive when this happens it is a "false rough" which is why the building disappears and why it reapears when you load the save as a multi hex building cannot exist on a rough hex
If you build a map with a large rough area when you put the building down on the rough and check the registration hex you will find it reports being paved. I think this is part of the problem as I belive it should be clearing down to clear terrain not paved but when it is hit hard with arty and it is given a rough classification that is when the buildings go away and a save and restart then shows that rough hex as paved just as it would if you were building a map with multi hex buildings over rough
SOMEWHERE in that is the key but with this we may have found the lock the key fits into
I think too that is why some old maps that have had terrain put down and re-done a few times leave invisible roads that are only detected when you run the cursor over them or you notice your unit moves further than you think it should
I also think this is an O L D issue
Last edited by DRG; October 25th, 2023 at 07:02 PM..
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October 25th, 2023, 02:28 PM
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Re: Omaha Beach - Scen #9
One step closer to solving this
This is a test map after bombardment. Note even though this is a lot of rubble the buildings still show
This is a test map after I placed rough on every multi hex building registration hex
It would appear if rough is created in the registration hex of a building (any building ) during a bombardment the building will disappear but re-appear after the save is restarted because the process of saving and restarting removes the temporary rough hex that was created
That's the working theory ATM
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October 25th, 2023, 02:33 PM
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Re: Omaha Beach - Scen #9
8 buildings placed
8 buildings with rough put into the registration hex

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