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October 7th, 2023, 08:18 AM
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Shrapnel Fanatic
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
For what it's worth, people played the Omaha Beach scenario in my new 29th campaign and so far no reports of crashes.
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Has there been any reports of inappropriate terrain showing on the west edge?
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October 7th, 2023, 10:53 AM
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First Lieutenant
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Re: Omaha Beach - Scen #9
Nope.
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October 8th, 2023, 05:28 AM
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Re: Omaha Beach - Scen #9
OK. We are particularly interested in anything that shows up in a new map/sceanrio but if anyone sees anything in any other scenario or generated game other than the 2 we already know about ( 9 and 400 ) we want to know about it with a save game if possible.
The more examples we have of it gives us more things to test with the code fixes we will try
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October 9th, 2023, 08:47 AM
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First Lieutenant
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Re: Omaha Beach - Scen #9
This is just an FYI.
I tested (only a few turns, but the left hand junk problem manifest itself in the first couple of turns) two of my Amph assault scenarios (716 and 728) one has the water on the right and the other the water on the left. But thus far there is no "map junk" in the scenarios showing up.
So this is a "hopeful" indication that newer scenarios are perhaps okay.
I'll keep trying a few things.
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October 9th, 2023, 08:54 AM
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First Lieutenant
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Re: Omaha Beach - Scen #9
I have noticed something new which I have not noticed before in both games. Perhaps its is what is designed or always been this way but I just started noticing while doing some testing.
In both games, any AFV that has water movement class or capability (i.e., Sherman DD or BTR-60PB) can move beyond the "lit up" movement area. Normally when not in the water no AFV can surpass the "lit up" movement area.
I don't know if this is intentional, or if there is any ill effects (so far I have not seen any AFV with water capability breaking down).
Just wanted to bring this up incase its some kind of side effect?
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October 9th, 2023, 09:13 AM
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Re: Omaha Beach - Scen #9
We now have a save game from MBT that shows this. Note that the junk gets placed over V hex markers, buildings and vehicles
So YES........ we are taking this seriously and are looking into it
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October 9th, 2023, 11:07 AM
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Private
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Re: Omaha Beach - Scen #9
This is a freshly random generated beach assault.
After turn 4 it shows junk terrain on the left edge.
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October 13th, 2023, 09:12 AM
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
We now have a save game from MBT that shows this. Note that the junk gets placed over V hex markers, buildings and vehicles
So YES........ we are taking this seriously and are looking into it
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Same save after code fix applied
Not we start looking for any "GOTCHA!"s
EDIT........ and I think I see one........ Note the building on fire in the first save with the junk is not burning in the save after the junk fix
GOTCHA!......
So....... this could take awhile yet. Also note there is a burning wreck in one and not the other but these screen shots may not be from the same point in the game so I need to double check that too
EDIT
GOOD NEWS ( for me.)
I restarted MBT with the release EXE and that first screen shot WAS from a later time in the game
Last edited by DRG; October 13th, 2023 at 09:32 AM..
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October 9th, 2023, 12:14 PM
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Shrapnel Fanatic
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Re: Omaha Beach - Scen #9
Got it. Thanks
That is one big ugly battle.......At least I know somebody tried a winter beach assault.
I used grey sand for those to make it more dreary
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October 9th, 2023, 04:48 PM
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First Lieutenant
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Re: Omaha Beach - Scen #9
Quote:
Originally Posted by DRG
Got it. Thanks
That is one big ugly battle.......At least I know somebody tried a winter beach assault.
I used grey sand for those to make it more dreary
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My scenario 716 is a winter beach assault, thanks for your graphics!

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