|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
July 7th, 2023, 04:36 AM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Quote:
Originally Posted by DRG
Sure, post it and I'll take a look
|
Note:
This IS NOT a completed working scenario just a test case for the mine issues.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following User Says Thank You to Suhiir For This Useful Post:
|
|
July 7th, 2023, 07:46 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Do you mean these points ?
and these mines / DT/ wire?
What's the problem? Once again I am NOT finding the "bug" others seem to be finding.
Anyone else who wants to check this please do. I clicked NK deploy, then the mines/DT/wire button and 537 points were available then I started scattering mines etc. around.
I don't see the problem which only means I don't see the problem using the master games EXE in the master game ( which IS the same EXE everyone who has DL'd V17 will have ). If after this the problem you see still exists then I'll need a screenshot showing what you are seeing
Last edited by DRG; July 7th, 2023 at 01:05 PM..
|
July 7th, 2023, 11:56 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,257
Thanked 576 Times in 313 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
I don't see any bug or problem.
Are we just talking about going into the Editor with this scenario and placing mines or wire?
No issues for me:
__________________
ASL
|
The Following User Says Thank You to zovs66 For This Useful Post:
|
|
July 7th, 2023, 04:21 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Quote:
Originally Posted by DRG
Do you mean these points ?
|
Odd.
OK ... no clue ... maybe restarting my PC and/or WinSPMBT "fixed" the problem
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
July 7th, 2023, 05:28 PM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Would the issue be if the new "mine" icon is not being used?
|
July 7th, 2023, 06:35 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Quote:
Originally Posted by Karagin
Would the issue be if the new "mine" icon is not being used?
|
No code was changed and the icon location for the respective number of mines was not changed so the answer is no.
That is the same Icon file as the original with the four mine symbols changed but not their location in the file........again NO CODE was changed to display them.
It's a simple swap just like we have used in SPWW2 for the historic German flag used in WW2 and the non-historical cross version. No code changed there either just the icon in the file
Last edited by DRG; July 7th, 2023 at 07:00 PM..
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
July 9th, 2023, 05:13 PM
|
Sergeant
|
|
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 229
Thanks: 182
Thanked 54 Times in 43 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Whenever I play, the AI lays mines and deploys obstacles, but then again most people think AI stands for artificial intelligence, but it really stands for automatic idiot, so you never really know for sure.
Sorry If I offend anyone that goes by the name of AI. AI is computer talk not people talk.
Last edited by Dion; July 10th, 2023 at 09:55 AM..
|
The Following User Says Thank You to Dion For This Useful Post:
|
|
September 22nd, 2023, 06:57 PM
|
Private
|
|
Join Date: Oct 2022
Posts: 48
Thanks: 25
Thanked 16 Times in 14 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Sorry for digging this up again.
I spend the afternoon running about 50 random assault games via the battle generator, all had different opponents and were set at 'June 2024' with player 2 being the defender. In only 4 games the defender had deployed mines, never ever wires/DTs. From the 10 games I let player 1 defend, all had mines/wire/DTs being deployed. I restarted my computer three times in between.
Afterwards I did a couple more games, and set 'human deploy' to check whether build points had been bought. Player 1 had always spend 80 points, player 2 always zero. Map size was 50x100.
So this brings up two questions for me.
In the manual it is stressed to let player 2 be played by AI, when designing scenarios via the editor. Is this because of underlying programm behaviour, or merely as convention?
Does this 'rule' also apply to random games via the battle generator? My understanding has always been, that I can freely choose here, which side would be played by me, and the other by the computer.
|
September 22nd, 2023, 07:39 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.
Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.
|
September 23rd, 2023, 07:26 PM
|
Private
|
|
Join Date: Oct 2022
Posts: 48
Thanks: 25
Thanked 16 Times in 14 Posts
|
|
Re: AI doesn't buy/deploy mines and obstacles
Quote:
Originally Posted by Mobhack
If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.
Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.
|
Not that big an issue to me, I have used the Battle Generator mainly for small casual games in the past.
If I care for specific terrain features/layout, I can still generate a random map via the Scenario Editor and load it up as a custom map in the battle setup. Makes an OK enough workaround for me.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|