Quote:
Originally Posted by Mobhack
If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.
Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.
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Not that big an issue to me, I have used the Battle Generator mainly for small casual games in the past.
If I care for specific terrain features/layout, I can still generate a random map via the Scenario Editor and load it up as a custom map in the battle setup. Makes an OK enough workaround for me.