.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2024, 11:59 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Exclamation Re: Trench project

There is much about this particular game "quirk" that is confusing and sometimes contradictory which is why figuring out what causes the issue and fixing it may very well end up not happening

I have had one case where after laying the trench then removing it I ended up with 19 points and I tried three times to recreate that and it worked perfectly every time. I would lay it, remove it and have 20 points

I have had cases where there can be ghost trench laid after the points run out that show as trench but do not report as being trench

Those can be removed easily by removing some actual trench then laying it over the ghosts then removing it and in all cases I have tested that removes the ghost

I did once see a trench laid then I clicked on more hexes to try and generate a ghost and ended up creating two ghost hedgrows that did not report as such..... that was the first time I had seen that but it was in a field surrounded by hedgerow. The ghost hedgerow was removed laying trench over then deleting the trench

The bottom line is it is a "bug" but it's deeply hidden in code that had evolved from code that had started being written in the early 90s as DOS and then converted in the early 2000s as windows with A LOT of added content from then on. The game would not function on the machines used to write and test the original code

It is strange but it can be worked around and it is quite likely to always be part of the game as Andy had run into one dead end after the other trying to find it.

It is NOT a "show stopper" in that it will crash the game and as I have noted there are ways to work around it to get what you want and if you end up with a ghost trench it can be removed simply by deleting some good trench, laying it over the ghosts then removing it and re-build the trench you had to remove the tiles from.

Most of the issue APPEARS to involve fields in some way ( but not always ) so if you do buy some build points and put down some trench in defence be aware of that but I suspect buying points for trenches is not that common in most players games

Thank you Harald and Willian for testing this. The input was appreciated

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following 3 Users Say Thank You to DRG For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.