Quote:
Originally Posted by Dion
If they defeat EW they should still be good to go, but if EW defeats them and still able to fire, I would consider using them an act of desperation because their electronic sensors wouldn't work, thus their outstanding missile qualities would be eliminated, rendering them not much better than a Rocket Propelled Grenade.
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agree. SAMs in SP have a hard history. I remember debating Jim Worth on them. I created a mod that doubled ACC which improved the situation. Those values were adopted more or less in future SP2 versions. In the original SP2, Helicopters, despite the SAMs weakness in hitting anything, were still waytoo vulnerable. Not to destruction or damage though, but to morale failure. They would evade and button-up.....and then retreat, you could not rally them. Thus Helos were useless in terms of combat sustainability. Use them quick before they retreat.
Overall i love Shrapnel Games fine tuning of AAA and SAM vs airplane/helicopter. EW is a massive element as it should be. Helicopters in particular are far more robust and can maintain a presence even in the face of damage when armored.
however, I have noted of late that that MPADS devices, at least against armored opponents seem to be at a disadvantage, even if they defeat EW and "hit". The damage is low, the unit (plane/helo) remains. I've even seen a number of "no effect" hits. Just makes me be inquisitive. Esp in light of the Ukraine fighting. Hence i was wondering what others thought. I am not suggesting any change. Too many variables involved. But i always love to ask questions. We have a very mature and robust combat model in the current WinSP. I'll take the current system over the original any day. I did though play an official scenerio where helos just dominated with ATGMs and could not be brought down due not only to EW but when hit, little to no damage that was shrugged off. I blame the scenerio in part. But i have noticed this trend in other scenerios, esp vs. Jets.