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  #31  
Old November 10th, 2024, 10:10 PM
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Default Re: Experiment

We could do that but it's one file for the mines and 26 for the rotors

It is different but change always is
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  #32  
Old November 13th, 2024, 08:16 PM
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Default Re: Experiment

I’ll run some test tomorrow for ya.
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  #33  
Old Yesterday, 06:00 AM

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Default Re: Experiment

Tried it out. Did a test scenario with a green map & also bought some helicopters with the old rotor graphics.

TBH I was not convinced.

OK the spinning rotor effect is nice BUT I think it clutters the graphics too much.

If there are troops in the same hex they are practically invisible.

Leave it as it is now.

EDIT Maybe making it optional as someone suggested in a previous post could be better..

and yes I understand that it needs more work to do this,

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  #34  
Old Yesterday, 06:26 PM
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Default Re: Experiment

I have multiple copies of the game so I can set up direct comparisons and the difference for me between a hex with a helo and infantry comparing static and spinning blades and I do not see that the infantry in the same hex is "practically invisible "



It is even less with Russian infantry using the icon I posted as an example




Those screenshots were taken at zoom level 6 so two above what you see when the game loads
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