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July 21st, 2008, 06:12 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Patch notes
Did read six pages.
Bored.
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July 21st, 2008, 06:13 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Patch notes
He is the chairman of the bored.
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July 21st, 2008, 06:17 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Patch notes
After 6 pages he's forced to retreat. If he's immobilised he will vanish after the 8th page.
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July 21st, 2008, 06:27 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Patch notes
Are you implying my brother is mindless?
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July 21st, 2008, 06:29 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Patch notes
Quote:
johan osterman said:
Are you implying my brother is mindless?
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I laughed!
You win, sir, you win!
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July 21st, 2008, 06:30 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Patch notes
I usually do, I am a supercombatant of the internet, you are the pitiful mewling hordes that mill around me.
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July 21st, 2008, 06:33 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Patch notes
No, no JO. If he was mindless he'd vanish on page 6.
I know it's ridiculous isn't it? UNJUST even.
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July 21st, 2008, 06:37 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Patch notes
I'll use my moderator powers to delete his later posts, and then your pitiful quibbles will come to shame.
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July 21st, 2008, 06:40 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Patch notes
<insert joke about sleep vines here>
Jazzepi
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July 21st, 2008, 08:12 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Patch notes
Quote:
NTJedi said:
I do both MP and SP games, within my current SP game I have an enemy army of 450 troops sieging and important castle which they will storm if I don't stop them. Due to its location I only have the option to teleport 3 SCs and 1 mage(Hero- Delgnat) to try and stop them, yet here my biggest threat is the battlefield turn clock which will kill my last three golems if I fail. It's illogical for the greatest threat facing my SC golems is a game mechanic.
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Ummm, to clarify, the most dangerous thing facing your SC golems which exist only within the framework of this game, will always be a game mechanic.
I think the illogical part, is this sort of unstated assumption that there should be no reason that the -only- (read: single, no other options) thing you have available to break this siege, must be sufficient. Yes it's just the AI and all, but if your SCs are not built in a way that can handle an army of 450 under pre-existing and well understood game mechanics, why would you send them in there and then complain?
You routed KO, you should be able to route 450 AI chaff.
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