.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #91  
Old October 18th, 2007, 08:12 PM
Artaud's Avatar

Artaud Artaud is offline
Sergeant
 
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
Artaud is on a distinguished road
Default Re: Any One Still Playing This Game?

Quote:
Suicide Junkie said:
IMO, SE4's graphics are superior.
They are only as big as they need to be, don't block your view, and everything is always perfectly legible.

Snappy and responsive too, since the screen only has to be drawn once instead of continuously.

SE5's pictures are bigger and prettier, and the 3D models are nice, but they don't help gameplay at all, and often make it hard to see and read things.
I agree 10000%. I can easily see myself playing SE4 for another 10 years. It's just so immersive, so DEEP and yet so easy on my computer system.

I only played the SE5 demo, but the game as a whole turned me off. The things I remember most about it were 1) that the ships were way too small and that 2) when you entered a system, you could not see what was in the system. That just made no sense at all to me.

SE5 had an entirely different feel, IMHO, and was just not very appealing. I expected the game to have more of what I loved about SE4: more resources, more techs and more (and better) political interaction. Let me create my own government. Let me appoint and fire system governors, sector governors, cabinet ministers with abilities and flaws. Let me make realistic treaties with other civilizations.

Instead, it gave us...3D graphics. Yawn. Well, I'm 50 years old and I am just not impressed by eye candy. I want more game depth. I saw SE5 for sale for $10 a couple weeks ago and still could not bring myself to buy it.

But hey, lots of people like SE5 and more power to them. I hope a lot of copies were sold. Different strokes, as they say.
__________________
-- Tony
Reply With Quote
  #92  
Old October 19th, 2007, 02:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Any One Still Playing This Game?

The second complaint is easily modded out in the Data\Settings.txt file. Set these lines to TRUE (skip the ship and unit ones, naturally), and sight will be just like it is in SE4:

Can See Star At Any Distance := TRUE
Can See Planet At Any Distance := FALSE
...
Can See Asteroids At Any Distance := FALSE
Can See Storm At Any Distance := FALSE
Can See Warp Point At Any Distance := FALSE

The next 5 reference objects that do not actually exist in the game code, so can be ignored.

=0=

Note that SE5 is about more than just a graphical upgrade; there is a lot of candy for modders too. The game still needs work to be more fun to play, though.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #93  
Old October 19th, 2007, 11:08 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Any One Still Playing This Game?

Quote:
The game still needs work to be more fun to play, though.

Fyron, I guess that's the point. When you already have a game that's fun to play. Why would you leave it for another that needs work? People expected a lot from SE5 and many were disappointed!
I expected it to surpass SE4 and really kick some arse. Maybe my expectations were too high? But with the level of play that was achieved with SE4, there was no reason not to expect that.
Reply With Quote
  #94  
Old October 19th, 2007, 11:41 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Any One Still Playing This Game?

Given that the core mechanics are identical or refined (outside of combat, which is arguably vastly better than the shoddy initiative-less system of SE4), the exact same level of play exists in SE5. All that is SE4 is in there. Its mostly just the interface that could have been designed better...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #95  
Old October 19th, 2007, 06:53 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Any One Still Playing This Game?

True, but you have a hard time getting to the core mechanics because you're bogged down by the user interface. SE4 is much more accessible.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #96  
Old October 19th, 2007, 07:07 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any One Still Playing This Game?

Initiative mattering is only a problem when weapons outstrip defenses by too much.

And we don't have a fair and accurate real-time alternative yet.
Reply With Quote
  #97  
Old October 19th, 2007, 09:25 PM
Artaud's Avatar

Artaud Artaud is offline
Sergeant
 
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
Artaud is on a distinguished road
Default Re: Any One Still Playing This Game?

Quote:
Urendi Maleldil said:
True, but you have a hard time getting to the core mechanics because you're bogged down by the user interface ...
That, to me, is a game-killer. I just don't want to spend time wading through a difficult interface just because there might be a good game underneath.
__________________
-- Tony
Reply With Quote
  #98  
Old October 20th, 2007, 02:28 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Any One Still Playing This Game?

Quote:
Suicide Junkie said: Initiative mattering is only a problem when weapons outstrip defenses by too much.
I beg to differ. I lost two major fleet engagements in my last SEIV PBW game because of the turn sequencing. Both battles were textbook examples of what's wrong with the way SEIV resolves combat.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #99  
Old October 20th, 2007, 02:35 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any One Still Playing This Game?

Which mod was that?

Stock-like Attackefense ratios fit my view of "too much"
Reply With Quote
  #100  
Old October 20th, 2007, 05:44 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Any One Still Playing This Game?

It doesn't matter what your Attackefense ratios are; initiative-less combat is a terrible, terrible thing in any case. You can partially ameliorate the other absurdities with very high defense compared to attack, but it doesn't change the inherent flaws in the type of combat engine SE4 uses. Having all of the objects owned by one side arbitrarily move and act before all of the objects owned by the other side, every turn, is just bad game design.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.