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  #91  
Old September 5th, 2006, 07:51 PM
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Default Re: Official SE5 release date announced - Septembe

Space Empires V

The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of your very own galatic empire. Explore the technology, build ships, and colonize the galaxy as you battle against other races for absolute power.
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  #92  
Old September 5th, 2006, 08:03 PM
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Default Re: Official SE5 release date announced

Quote:
Raapys said:
And the fact that all ships carry out their actions/orders at the same time, as opposed to "real" turn-based combat where you do one ship then the other.
It only seems that way because the turns are so short.
In reality the CPU can only deal with one ship at a time, and time steps have to be quantized in a finite computer.

You might say that even real life is turn based, with each turn being one planck time (5.4 x 10^-44 seconds) long. And that system works quite well
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  #93  
Old September 5th, 2006, 08:08 PM
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Default Re: Official SE5 release date announced - Septembe

Quote:
Atrocities said:
Space Empires V

The year is 2400.00 ...
what, you dont think its being upped to 2500.00? thats enough time for a good game of SE4 to reach the top of the tech tree, and then be blasted back into the industrial age by galactic war.
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  #94  
Old September 6th, 2006, 03:53 AM
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Default Re: Official SE5 release date announced - Septembe

Actually I think you can reset the date. I am not sure of this and don't want to say you can in case that was some sort of secret or something. But if you can, that would be sweet.
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  #95  
Old September 6th, 2006, 03:57 AM
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Default Re: Official SE5 release date announced - Septembe

Being apply to set up our own timeline for mods would be super cool...
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  #96  
Old September 6th, 2006, 04:27 AM
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Default Re: Official SE5 release date announced - Septembe

what would be super confusing if each race had a unique callendar. so for the texrux it would be year 4000, but the eee would be marking a new calendar at the year 50 or something.

and of course each race would have time that passed at a different pace, depending on the orbit of their particular homeworld around its primary star.

and each planet would actually orbit its primary star at a unique rate.

or, you know, maybe that wouldnt be so cool. it would actually be a pain in the butt to keep track of.
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  #97  
Old September 6th, 2006, 02:45 PM
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Default Re: Official SE5 release date announced - Septembe

I cannot imagine a situation where different races having different calendars would be relevant. All that matters is how the race you're playing measures time.
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  #98  
Old September 6th, 2006, 03:17 PM
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Default Re: Official SE5 release date announced - Septembe

You can change the starting date in settings.txt for SE:V.
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  #99  
Old September 6th, 2006, 07:27 PM
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Default Re: Official SE5 release date announced - Septembe

Yay! Now my 21st Century Mod can start in the year 2001 if I so desire!
Any way to change how much time passes per turn? In SE4, it's 1/10 of a year; in Stars it's a year; in GalCiv it's a week (!)...
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  #100  
Old September 6th, 2006, 08:03 PM
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Default Re: Official SE5 release date announced - Septembe

what, you are going to make the starting facilities a mix of first world and third world nations that produce various resources and adversely impact the planet in some way?

and then you cant build anything real until you spend a few (tens of) decades researching "world government" and "practical space program"

that sounds irritating. and it ruins the suspension of disbelief if you have to pay attention to how those things happen. just roll the clock ahead 400 years, and hand-waive away the reasons your planetary government formed and developed spaceflight.

i mean seriously, if we have to imagine an entire humanlike species forming a common collective for government, directed towards a single purpose, its not really a sci-fi game anymore. its totally fantasy.
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