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  #91  
Old January 27th, 2003, 01:34 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Hey,

I know you are gonna make the mod with kwok, but i guess i still have a couple of bugs, that maybe can be repaired in the new one.

- In your mod the Ferengy have 3 engines on a ship, rather then the 2 like everyone has.
- The vulcans use 2 warp engines.

3 other thingies...
- the flavor text on a planets, when i create a new planet ... suddenly a irridiated planet appears, that is devasted by battles ages ago.
- Why are quantum reactors so big when solar pannels are so small.
- colonypod mounts cannot be used on colony ships, i know that i can use them on other class ships, but still its a lil strange.

And

Why are these tri-cobalt torpedo's sooo big compared to other stuff.
Range is good, but when i have a ROF of 1 in 3 im in serious trouble vs more then 1 ship fleets.. And the damage is not sooo great for something sooo expensive.

I hope you can use this in creating the other mod

have fun,
R.
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  #92  
Old January 28th, 2003, 12:34 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

FYI just in case you did not know, Will is back in the hospital again.

I know that he was working on a new patch and will want all the bug reports he can get so he can address them.

Also, and this one hurts, his new pc died, and with it, the 3d images for the New Dominion,Ferengi, and Cardassian ship sets.

I have not told him yet, I do not want to added to his worries. Rest assured, there was no back up.
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  #93  
Old January 29th, 2003, 04:50 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Can the hard drive be salvaged? If the drive did not fail, just stick it in a new machine. If the problem was a drive failure try: SpinRite 5 from Gibson Research http://grc.com/sroverview.htm
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  #94  
Old January 30th, 2003, 08:39 PM

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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Is there a gold Version of this mod?
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  #95  
Old January 30th, 2003, 09:11 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Quote:
Originally posted by javaslinger:
Is there a gold Version of this mod?
This is a gold mod if I'm not mistaken. I have had it since before Version 1.0 and all I have is gold.

Or did you mean to say "Is there a non gold Version of this mod?" If that is what you meant to say then no, I do not believe there is a non gold Version.

[ January 30, 2003, 19:12: Message edited by: Ragnarok ]
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  #96  
Old January 31st, 2003, 07:12 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

There is no pre-gold Version that I know of. I did find on his game computer where he was working on the latest Version of the mod though.

He is not at all happy about loosing the PC with all of the new ships, but there is hope. HP has tenatively agreeded to send a new PC once Will can get out of the hospital and get home. They want his CC# before they will send it. Once he has it, the local HP repair shop, the people who set this up, will clone the HD from the old PC to the new one. If that works, then all should be as it was. They said the MB went out and it took the CPU (AMD) with it. Par for the course huh?

Never rains but it poors.

Will should be back home by Monday with any luck. I managed to get his old PC, (Game PC) to work with an older 36.6 modem I had laying around.
It is making a lot of clicking sounds now, and I am afraid that it too is about to die.

I think it best that when it comes to PC CPU's, that one should always buy Intel. JMO.

Here is the latest info that I could find on the next patch. Keep in mind that he only uses this PC to play games, and the info is more than likely not complete.

Quote:
1.6 (Pending) (Compatable with 1.84 Gold)
1. Updated HTML Readme (was reading v1.2, now reads v1.6)
2. Updated Intro BMP to reflect latest Version number. (v1.6)
3. Fixed Federation update. (Was installing a new folder named Federation, now will replace the General.txt file in the Fed folder.)
4. Fixed Colony Mount. Now will give correct bonus of size reduction 50%.
5. Renamed Breen Electric Discharger Beam I - III to Energy Dissipater Beam I -III
6. Added restriction of One Per Vehical to Breen Energy Dissipater Beam I - III
7. Increased damage of Breen Enegergy Dissipater Beam I - III
100 100 80 60 40 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0
120 120 100 80 60 40 20 10 0 0 0 0 0 0 0 0 0 0 0
140 140 120 100 80 40 20 10 0 0 0 0 0 0 0 0 0 0 0
8. Added Restriction of: One Per Vehicle, to Damage Control I - III
9. Removed Solar Sail. (Component was not needed.)
10. Replaced Tholian DesignCreation.txt (Hopefully this will stop the error message.)
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  #97  
Old February 2nd, 2003, 06:33 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I am working on the 1.6 patch and will release it as my Last patch for the game. For news and information on this mod please visit the AST Mod web site.

Thank you.
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  #98  
Old February 4th, 2003, 09:31 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Quote:
Originally posted by Atrocities:
I am working on the 1.6 patch and will release it as my Last patch for the game. (snip)
I am sorry to hear that. This mod has been one of my Favorites.
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  #99  
Old February 4th, 2003, 10:09 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Quote:
Originally posted by solops:
quote:
Originally posted by Atrocities:
I am working on the 1.6 patch and will release it as my Last patch for the game. (snip)
I am sorry to hear that. This mod has been one of my Favorites.
Just so you know it's not coming to a end if I remember correctly. Captain Kwok is going to add this mod into his Star Trek mod. It will create one massive awesome mod when it's done.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #100  
Old February 4th, 2003, 10:23 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

The mod will still be supported by CNCRaymond, but I will no longer be working on it.

Kwok is going to use portions of this mod, which was heavily based upon his ST: TNG mod.

I started the ASTmod because I wanted to have a Star Trek environment to play SEIV in. The mod achieved this.

The new Star Trek mod will be a complete Star Trek mod, with star trek specific races, technology, ships, and much more. In essence, the Star Trek mod will be a true conVersion mod. When you load it, you are loading a Star Trek universe, and not just an environment.
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