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July 8th, 2005, 04:41 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
GriffinOfBuerrig said:
Ok, found the mods, but have someone a summary, expecial of the magic changes?
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Here's what Quantum Mechanic wrote about the Spell Mod.
Closest to a proper write up for the item mod is at the bottom of this page.
A description of new scale effects is on the very last past of the thread.
Gotta see if we can get Zen to edit the first post in that thread / topic, add in the links to the descriptions.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 8th, 2005, 04:50 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: New MP Game - Random, Anonymous, No Diplomacy
Ahhh, thank you
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July 8th, 2005, 05:02 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
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Re: New MP Game - Random, Anonymous, No Diplomacy
Got my email. Almost marked it as SPAM but there was a little voice telling me to just take a quick peek...
Just want to make sure I've got the mods done right. So when I run the game, go to Preferences, I should have the following set to "Enabled":
Conceptual Magic Items 1.0
Conceptual Pretender Gods 2.2
Conceptual Spells 1.8
Worthy Heroes 1.1
Does that look right? thx
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July 8th, 2005, 05:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New MP Game - Random, Anonymous, No Diplomacy
The one you need to make sure of when creating your pretender is the Pretender 2.2 - all the others, if installed, get turned on or off by the game you're in.
In addition there's the Conceptual Scales 1.2 that you need.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 8th, 2005, 06:00 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: New MP Game - Random, Anonymous, No Diplomacy
bah, i donīt like the zen spell mods!
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July 8th, 2005, 06:48 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New MP Game - Random, Anonymous, No Diplomacy
You don't like: - low level summonings being more useful
- Abusive spells being harder to cast
- High end summonings requiring more research / magic paths
- Troop buffing spells being more accessable
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 8th, 2005, 06:54 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
GriffinOfBuerrig said:
bah, i donīt like the zen spell mods!
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Err... You do realize you're already in at least one game that's using all of Zen's mods? Turn 29 in the Gotterdammerung game for instance.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 8th, 2005, 07:01 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: New MP Game - Random, Anonymous, No Diplomacy
Mebbe that game's the basis for his dislike?
...I like it. The mod does create some new problems and I still wouldn't summon animals, but all in all it's a good thing!
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July 8th, 2005, 08:21 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: New MP Game - Random, Anonymous, No Diplomacy
I like the disbalances of the unmodiefied version:
I like the pretender Mod very much and are interrestet in a good unit rebalance, but the spells ... i donīt know(howl = 2 Nature gems!Everything is so relativ.
Dontīt want to complain about the balance, i am quite sure that its better for that.
And i make profit with this mod
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July 9th, 2005, 09:44 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: New MP Game - Random, Anonymous, No Diplomacy
Hi All:
I am still waiting for an email from Bill Paxton. All other players have checked in with me.
Feel free to send me pretenders. Be sure to make passwords for your pretenders. Make sure you have the pretender mod enabled.
Pasha
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