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February 20th, 2008, 03:42 PM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: New Russian OOB (or SPR OOB)
I thought that WinMBT has only 1 picklist/nation/oob... So, if play as Russian (I mean with your oob), I must d/l all of picklists above, ok? Are they meant to describe different eras (50's, 60's, 70's, 80's etc. timelines)?
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February 20th, 2008, 07:56 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,897 Times in 1,235 Posts
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Re: New Russian OOB (or SPR OOB)
Quote:
KraMax said:
We have made PICKLIST for our OOB which we offer developers of game and developers OOBs to take for a basis in the workings out.
If you do not use our OOB - then you do not need to download these files.
These files are necessary that AI could buy correctly armies for game with you.
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I do hope that in your end user support documentation (on your website or as part of the download?), you have shown the end users how to back up and restore the default AI pick list, for whenever they need to revert to the default OOB. Also, how to handle what happens on a game patch update (which will assume the default AI pick list file set, if changes are needed).
As AI pick list editing is not a supported game functionality - it is for hackers only - any support for issues arising with your mod is all up to you.
Any end users who have applied your new pick files, without taking a backup of the requisite default files - their game is likely now toast, should they ever have a need to restore the default OOB (e.g to play the stock scenarios or campaigns)
Cheers
Andy
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February 21st, 2008, 12:20 AM
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Sergeant
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Join Date: Feb 2007
Location: Kazakstan
Posts: 305
Thanks: 0
Thanked 5 Times in 5 Posts
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Re: New Russian OOB (or SPR OOB)
Quote:
Warhero said:
I thought that WinMBT has only 1 picklist/nation/oob... So, if play as Russian (I mean with your oob), I must d/l all of picklists above, ok? Are they meant to describe different eras (50's, 60's, 70's, 80's etc. timelines)?
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Yes.
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February 21st, 2008, 12:33 AM
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Sergeant
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Join Date: Feb 2007
Location: Kazakstan
Posts: 305
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Thanked 5 Times in 5 Posts
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Re: New Russian OOB (or SPR OOB)
Mobhack
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For our OOB I have established to myself on the computer one more copy of game.
Certainly, if people do not wish to establish to themselves in the computer one more copy of game they need to save preliminary old files that then they could be restored.
We do our OOB with a view of to show true in organizational structure of our armies, in technical characteristics of our technics, etc. We do not consider our OOB as MOD for game WinSPMBT. Therefore we do not supply our OOB with the documentation, etc. As we already wrote in the first post of this subject, we call you - developers and of other founders and designers MOD for your game - to pay attention to our OOB and to use it as a base variant for game.
I already a lot of time tried to discuss with visitors of this forum our OOB. On any our changes at us is links and proofs of our correctness. In our OOB we already discussed some details with the developer - DRG and other visitors and designers of this forum.
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February 21st, 2008, 12:31 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
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Re: New Russian OOB (or SPR OOB)
You may not consider your "OOB as MOD for game WinSPMBT" but WE DO. If you modify the game data outside of an offical release IT'S A MOD.
IT THAT FULLY UNDERSTOOD?
You and your "mod" of this OOB are guests here. Please try and remember that.
I have explained to you that your reorganization of the OOB's units, formations and weapons will cause every scenario to fail that uses the Russian OOB in any way and for experienced players who use your OOB this is not a problem as we have built mechanisms into the game that allow players the ability to re-install the default game OOB's and / or any custom OOB's but picklists are entirely different and it is YOUR responsibility to ensure that everyone using your OOB's and picklists understands that.
This is a warning to anyone using this OOB and these new picklists or ANY third party OOB's or picklists
First and formost. Neither Andy nor I nor Shrapnel games officially supports this . If anyone runs into trouble using these modified OOB's ond/or picklists, or ANY modification of the game OOB's or picklists, that does not come directly from us, the game designers, you are on your own.
If you install this modified Russian OOB into your game EVERY scenario pre-existing in the game that uses the Russian OOB IN ANY WAY, will fail to play properly.
If you install these modified picklists and then decide to stick with the original game OOB's you MUST re-install the original picklists issued with the game for the AI to pick Russian forces correctly. This applies to this OOB or any other modification of the game OOB's or picklists that may exist for download on this or any other forum
It would be a very good idea for anyone issuing modified picklist to include the original ones in a subfolder so players can switch back and forth without having to track down every file they need.
Don
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February 21st, 2008, 01:05 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
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Re: New Russian OOB (or SPR OOB)
Also, any persons who want to apply any future official patches to the game and not get things messed up, need to remember to restore the game that they are about to patch to the official AI pick list standard before applying the patch update.
Any AI pick list changes may only be a partial file-set update. This would likely cause "interesting" side effects, should you have third party AI picks in place, so restore the AI picks to standard before any patch is applied.
Also - any backup AI pick set for that OOB, whether taken by yourself, or in a zip provided by the third party, may well now be invalid since new files were issued inside the patch. This issue is up to the third-party AI pick list supplier to resolve, not us.
There should be no problems with third party modified OOBS which have no AI pick list changes and respect the original formation dates and types. The OOB swapper can be used for these just fine as described in the Game Guide to restore the official OOB before you play any stock scenarios, for example.
Cheers
Andy
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February 21st, 2008, 01:23 PM
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Sergeant
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Join Date: Feb 2007
Location: Kazakstan
Posts: 305
Thanks: 0
Thanked 5 Times in 5 Posts
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Re: New Russian OOB (or SPR OOB)
Quote:
DRG said:
You may not consider your "OOB as MOD for game WinSPMBT" but WE DO. If you modify the game data outside of an offical release IT'S A MOD.
IT THAT FULLY UNDERSTOOD?
You and your "mod" of this OOB are guests here. Please try and remember that.
I have explained to you that your reorganization of the OOB's units, formations and weapons will cause every scenario to fail that uses the Russian OOB in any way and for experienced players who use your OOB this is not a problem as we have built mechanisms into the game that allow players the ability to re-install the default game OOB's and / or any custom OOB's but picklists are entirely different and it is YOUR responsibility to ensure that everyone using your OOB's and picklists understands that.
This is a warning to anyone using this OOB and these new picklists or ANY third party OOB's or picklists
First and formost. Neither Andy nor I nor Shrapnel games officially supports this . If anyone runs into trouble using these modified OOB's ond/or picklists, or ANY modification of the game OOB's or picklists, that does not come directly from us, the game designers, you are on your own.
If you install this modified Russian OOB into your game EVERY scenario pre-existing in the game that uses the Russian OOB IN ANY WAY, will fail to play properly.
If you install these modified picklists and then decide to stick with the original game OOB's you MUST re-install the original picklists issued with the game for the AI to pick Russian forces correctly. This applies to this OOB or any other modification of the game OOB's or picklists that may exist for download on this or any other forum
It would be a very good idea for anyone issuing modified picklist to include the original ones in a subfolder so players can switch back and forth without having to track down every file they need.
Don
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I all it understand.
Thanx.
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March 9th, 2008, 04:17 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
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Re: New Russian OOB (or SPR OOB)
This OOB sounds very interesting but I am a bit concerned if it will totally mess up the game or if it is totally balanced. Just reading the posts on the B11 makes it sound like RR are going to be shooting down range 4000m! Since a HEAT round doesn't loose penetration over distance that would be a hell of a thing, who needs tanks?
Can the OOB be used without the pick lists if you never play against the AI?
Which version of the OOB is correct, the one on page 1? I noticed you made numerous changes so I want to make sure I check out the updated version.
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March 10th, 2008, 02:33 AM
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Sergeant
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Join Date: Feb 2007
Location: Kazakstan
Posts: 305
Thanks: 0
Thanked 5 Times in 5 Posts
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Re: New Russian OOB (or SPR OOB)
I welcome you Weasel.
Last version of our OOB it is possible to download here:
www.pecypc.kz/kramax/obat011.obf
You can not download Picklist files if you are not going to play against the computer (USSR/Russia).
Best regards.
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March 10th, 2008, 02:54 AM
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Sergeant
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Join Date: Feb 2007
Location: Kazakstan
Posts: 305
Thanks: 0
Thanked 5 Times in 5 Posts
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Re: New Russian OOB (or SPR OOB)
Quote:
Weasel said:
This OOB sounds very interesting but I am a bit concerned if it will totally mess up the game or if it is totally balanced. Just reading the posts on the B11 makes it sound like RR are going to be shooting down range 4000m! Since a HEAT round doesn't loose penetration over distance that would be a hell of a thing, who needs tanks?
Can the OOB be used without the pick lists if you never play against the AI?
Which version of the OOB is correct, the one on page 1? I noticed you made numerous changes so I want to make sure I check out the updated version.
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No. B11 cannot shoot HEAT shells on a distance of 4000 metres. Load our OOB and you will see that there costs normal - a real distance.
We created our OOB - that it has shown real arms and structures of our armies. We have tried to make so that we OOB has not destroyed the majority of scenarios for this game. Scenarios are strongly connected with slots the weapon - and we have tried not to change a weapon site (by council DRG), but we had to clean all nonexistent weapon or shells (for example RPG-1). Also we have cleaned weapon duplicates. We have specified the exact given receipts of arms in our armies (when we had data about the beginning a batch production - we used these data). I ask to pay your attention that we not only improved our arms, but also worsened it is since we did it only because of real data. On all our changes in game at us is link and data (unfortunately basically in Russian). We also asked developers to include in game new icons our military technics, drawn PlasmaKrab, have given new photos of units.
Work on our OOB is not finished yet - now we search for the errors and discrepancies. We have spent set of tests with our OOB - and we can tell that it does not break balance of game.
As soon as at us will be more time - we will necessarily tell more about our changes, but many of these changes are obvious also you can see them if will download and will try our OOB.
Sorry for my bad English.
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