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  #91  
Old May 14th, 2005, 03:29 PM
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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

Quote:
Huzurdaddi said:
Actually to be clear: I would object if they were the only summon handled in this fashion. If all summons were to have upkeep I would have no problem what so ever.

Damn this is difficult .
If we give all Summons Gold Upkeep then probably nobody builds national armies any longer in lategame once again .

I personally don't think vampires are so dangerous though they are much weaker then devils and can be killed quickly with various mass desctruction spells like wither bones, holy pyre or wrathful skies.
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  #92  
Old May 14th, 2005, 03:43 PM
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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

My vote: no nerfs whatsoever! (Still!) I'm also against the 9 province start.

I think everyone should limit themselves to the options Boron outlined and quit proposing alternatives at this point: with everyone proposing their own nerf ideas, the pro-nerf vote is going to be very fractured.
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  #93  
Old May 14th, 2005, 03:48 PM

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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

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Huzurdaddi said:
Quote:
Catquiet said:
Would you object to a 30 gold cost(2 upkeep) for Vampires, and 0 upkeep for Vampire Lords?
Yes quite strenuously.

Actually to be clear: I would object if they were the only summon handled in this fashion. If all summons were to have upkeep I would have no problem what so ever.

Do you also object to clams being nerfed unless all magic items are nerfed? This a 17 player FFA, we don't need to balance summons or magic items, we need to balance hoarding.
All hoard items should be nerfed, that includes clams, fever fetishes, blood stones, soul contracts, and vampires.

Anyway some summons already have upkeep : trolls, sea trolls, and black hawks IIRC
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  #94  
Old May 14th, 2005, 03:55 PM

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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

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Boron said:
I personally don't think vampires are so dangerous though they are much weaker then devils and can be killed quickly with various mass desctruction spells like wither bones, holy pyre or wrathful skies.
Yes, but you have to fight them over and over again, they are immortal and they can fly across the map allowing them to protect a large area.
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  #95  
Old May 14th, 2005, 04:58 PM

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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

The map is very large...vampires when they die go to the capital and this isnt a wrap around map so it will take quite some time to get back to the front line. Vampire lords got put to 77 blood in zens mod...I dont see a problem.
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  #96  
Old May 14th, 2005, 05:48 PM
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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

I vote for no nerf. Clams at 3w, it will be atlantis only.
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  #97  
Old May 14th, 2005, 08:30 PM

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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

Quote:
Reverend Zombie said:
My vote: no nerfs whatsoever! (Still!) I'm also against the 9 province start.

I think everyone should limit themselves to the options Boron outlined and quit proposing alternatives at this point: with everyone proposing their own nerf ideas, the pro-nerf vote is going to be very fractured.
I agree. Less talk more action
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  #98  
Old May 14th, 2005, 08:42 PM

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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

I vote no nerf on anything. I would like to see indies lowered, however.
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  #99  
Old May 14th, 2005, 09:05 PM

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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

Yeah screw the nerfs. If someone tries to hardcore hoard they will get killed by the expansionist anyway with these settings. Boron the reason we put 75 sites was to balance hoarding and expansionism. We dont need a hoarding nerf mod. We have 17 players already, hopefully we start this by tomorrow night with uploading our pretenders.
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  #100  
Old May 14th, 2005, 10:41 PM
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Default Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

I vote for no nerfs. Let's just enjoy the 3 mods.
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